I've developed an application for testing DX11 code. It performs very simple Direct3D initializations and rendering without any DX warnings but I can't debug it in the PerfStudio (2.8.1005.0). The application is greyed out in API selection window and when looking at Process.xml it has a node "<API attached="FALSE">DX11</API>". I've attached a screenshot. Other DXSDK samples etc works fine and I can't see any difference in device usage between working applications and mine.
Any ideas what can be wrong?
Solved! Go to Solution.
Thanks for the test app.
We have fixed the issue for our next release.
But you should be able to make it work by inserting LoadLibrary( L"d3d11.dll" ); before you call D3D11CreateDevice.
Juan
Thanks for the report and the screen shot.
To identify the problem, is it possible you could attach the zip file of the source or maybe the binary file to the post?
Juan
Thanks for the test app.
We have fixed the issue for our next release.
But you should be able to make it work by inserting LoadLibrary( L"d3d11.dll" ); before you call D3D11CreateDevice.
Juan
It helped!
Thank you very much. I would probably not came up with such solution on my own.
Best regards,
Waldek
I was trying some samples whether they work or not and I've found some from Microsoft.
http://archive.msdn.microsoft.com/directcomputehol
None of these work (in GPU PerfStudio) on my machine.