Uri Shomroni wrote:
Hi elect,
Regarding textures not showing up, are textures created with direct state access (glTextureImage2D) or indirect access (glBindTexture + glTexImage2D)?
Regarding VBOs - it seems, from the screenshot at least, that VBOs are correctly displayed. What is the problem with them?
If you could provide us with a sample application that recreates the issue (no need for sources, just the application), we could have a faster look at it in our labs.
Thanks,
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Hi Uri,
you can find the sample here
Textures are create with indirect access here
VBOs are listed but I cant access them properly, I cant see what's inside, it says "VBO is unavailable - Object is currently unavailable"
I just can see and access properly the Front, Back and Depth buffers.
I am dealing with texture access outside IDE but I still didnt solve it... so I'd suggest you to clone my project inside an IDE like Netbeans. You will need to clone also my Jglm and java-unofficial-opengl-SDK