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elect
Journeyman III

Jogl applications are not fully supported

Hi,

as you can see here, I can see the context and the list of the gl calls.

CodeXL can list all the vbo but I cant see their context. It doesnt list instead the bindless textures

I can see instead the content of depth, back and front buffers.

65.png

Is there a way to get it working?

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3 Replies

Hi elect,

Regarding textures not showing up, are textures created with direct state access (glTextureImage2D) or indirect access (glBindTexture + glTexImage2D)?

Regarding VBOs - it seems, from the screenshot at least, that VBOs are correctly displayed. What is the problem with them?

If you could provide us with a sample application that recreates the issue (no need for sources, just the application), we could have a faster look at it in our labs.

Thanks,


Uri Shomroni wrote:



Hi elect,



Regarding textures not showing up, are textures created with direct state access (glTextureImage2D) or indirect access (glBindTexture + glTexImage2D)?


Regarding VBOs - it seems, from the screenshot at least, that VBOs are correctly displayed. What is the problem with them?



If you could provide us with a sample application that recreates the issue (no need for sources, just the application), we could have a faster look at it in our labs.



Thanks,


Hi Uri,

you can find the sample here

Textures are create with indirect access here

VBOs are listed but I cant access them properly, I cant see what's inside, it says "VBO is unavailable -  Object is currently unavailable"

I just can see and access properly the Front, Back and Depth buffers.

I am dealing with texture access outside IDE but I still didnt solve it... so I'd suggest you to clone my project inside an IDE like Netbeans. You will need to clone also my Jglm and java-unofficial-opengl-SDK

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Hey Uri,

if you prefer yet a simpler example (maybe without any additional dependencies) just let me know, I will be happy to write it down

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