Item is unavailable, Texture type is unknow CodeXL
When I try debug simple SFML2 application it show this error. When I click Frame step it stop at swap buffers and can't show any texture. If I set breakpoint at glTexImage2D() call and use step over on this call it shows texture content properly. Same issue are described here http://devgurus.amd.com/thread/159879 There must be some issue with shared contexts.