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licoah
Journeyman III

how to write copy-shader

is this a copy-shader?

bool success = ::brook::Runtime::getInstance()->getExecMgr()
                                     ->executePass(pass, &args, false);

in SDK 1.3

I want to copy data like streamread/write.  I understand how to tile memory but I don't understand how to wite copy-shader.

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gaurav_garg
Adept I

You can see the copy shader in \platform\runtime\CAL\Managers\CALBufferMgr.cpp : line 191

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