I have a basic application which runs just fine, uses OpenGL 4.3 core profile & GLEW 1.11.0.
However, when I run it through GPU PerfStudio, it crashes right on glewInit, yielding an error saying "Missing GL version".
The context is created before glewInit is called, of course (and as mentioned it runs perfectly fine on its own).
How can this problem be solved?
Update:Win32 binaries work perfectly fine - this only happens with x64.
Is this windows or Linux? Do you have some very simple source you could provide which causes the crash? It would be useful to have this to try & nail down what the problem is.