I want to save all the OpenGL calls that an application is making. An HTML log is mentioned and I set various relevant options, but I have no idea where that is or if it's even saved. If I pause the program I see the call history window, but I can't save anything from there, just copy a single call as text. The data is there, I just want to save it. How do I do that?
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Hi,
This is how you record an HTML log to you OpenGL / CL API calls:
1. Click the record button in the function call history view (the left most button with the red circle)
2. Run & Pause your application
3. Click the "Open" button on the same view (the second button from the left side, with the tooltip "Open the current context monitored..."
A window with an HTML log will open.
Sigal
Hi,
This is how you record an HTML log to you OpenGL / CL API calls:
1. Click the record button in the function call history view (the left most button with the red circle)
2. Run & Pause your application
3. Click the "Open" button on the same view (the second button from the left side, with the tooltip "Open the current context monitored..."
A window with an HTML log will open.
Sigal
Thank you.