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Journeyman III

GSA not supporting a GLSL feature used in shader? It runs on my computer however.

I get this error when using GSA, the code runs on my computer with an ATI 5850, I select the 5870 Cypress Assembly.

Internal compilation failure. Possibly caused by GSA not supporting a GLSL feature used in shader.

ERROR: 0:8: error(#132) Syntax error: ';' parse error

ERROR: error(#273) 1 compilation errors.  No code generated

Here is the Fragment Shader code:

It would be nice to get this working, because I am trying to solve why that code doesnt run on Nvidia and it takes time to move back and forth between actual hardware.

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