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oscarbarenys1
Adept II

GPUshaderanalyzer support GLSL compute shaders (and geo/tess shaders)

Hi seems GPUshaderanalyzer still doesn't support disassembly of GLSL states other than pixel/vertex..

with 13.4 we have GLSL compute shader support so please expose support for GLSL geometry/tess eval and control shaders/ and compute shaders in your tool..

Has CodeXL a tool for getting dissassembly of these shader stages?..

Thanks..

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