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mux85
Journeyman III

fixed size array not working when used inside loop

ok, i will send you the binaries as soon as possible. and yes i use vs 2010, sorry for the inconvenience

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mux85
Journeyman III

fixed size array not working when used inside loop

I have sent all the files in the binaries debug folder that i haven't already sent. notice that i have appended an underscore at the end of the exe file names because of gmail attachment policies. thanks

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mux85
Journeyman III

fixed size array not working when used inside loop

omkaranathan, have you made any progress about this problem?

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mux85
Journeyman III

fixed size array not working when used inside loop

Originally posted by: mux85 omkaranathan, have you made any progress about this problem?

 

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mux85
Journeyman III

fixed size array not working when used inside loop

any news? the problem is still there with sdk 2.2

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MicahVillmow
Staff
Staff

fixed size array not working when used inside loop

mux85,
Sorry about this. I must have missed this one. I'll look into getting it fixed for the next release. The problem is more than just array, but a combination between byte types, struct and arrays.
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mux85
Journeyman III

fixed size array not working when used inside loop

ok, I understand. is the code that i sent being useful?

thanks

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Tasp
Journeyman III

fixed size array not working when used inside loop

just for the record:

I confirm this bug, sdk 2.2 hd5850.

This cost me lots of time!

mux85,
Sorry about this. I must have missed this one. I'll look into getting it fixed for the next release.


How about setting up a professional bug tracking site for us customers?

*edit*

Is there a workaround for this?

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Jawed
Adept II

fixed size array not working when used inside loop

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mux85
Journeyman III

fixed size array not working when used inside loop

any news about this issue? i'm using another kernel with a for loop. the result is the same: it seems that the code inside the loop is not executed when the kernel is executed on a gpu. on cpu everything is fine. can someone suggest a workaround for this? (apart from using cpu instead of gpu)

thanks

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