Hi.
I couldn't find anywhere to file a CodeXL bug report so I'll put it down here.
To reproduce:
Create an Array texture
Create a Framebuffer object
Attach layer of array texture to framebuffer.
Render to framebuffer.
This does not update the image of the texture in CodeXL. I spent about a day thinking either my driver or code was broken, but actually, if you click on the texture, select the correct layer using CodeXL, and then click data view and back to image view, the image will be displayed. I guess that the layer slider is not causing the image to be redrawn.
Solved! Go to Solution.
Hi,
Thanks for this report. This is indeed a confirmed bug in CodeXL 1.9 and earlier versions. It will be fixed for the upcoming CodeXL release.
Thanks,
Doron
I've added you to the developer forums white list and moved this message to the CodeXL forum.
This is a bug in CodeXL( I have experienced the same issue), The issue manifest itself for all non 2D texture and by that I mean your regular 2-dimensional texture. I've seen the issue with cubemaps and volumetric textures.
Hi,
Thanks for this report. This is indeed a confirmed bug in CodeXL 1.9 and earlier versions. It will be fixed for the upcoming CodeXL release.
Thanks,
Doron