I moved from OpenGL/OpenCl setup to a OpenGL 4.3 setup with compute shader. I use CodeXL 1.1.2885.0 on Windows 7 x86_64 with an GeForce GTS 450. And my compute shading program object has a program link error...
Compute info
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(0) : error C7006: no work group size specified
Run without CodeXL works good. I think that the debugger support only OpenGL 3.2 at the moment, but is it possible to debug the 4.3 context code with compute shader?
Solved! Go to Solution.
Today the new update 1.2.3897.0 fix the issue. OpenGL 4.3 compute shader stuff is working now. Thanks CodeXL programer team
Today the new update 1.2.3897.0 fix the issue. OpenGL 4.3 compute shader stuff is working now. Thanks CodeXL programer team