I moved from OpenGL/OpenCl setup to a OpenGL 4.3 setup with compute shader. I use CodeXL 1.1.2885.0 on Windows 7 x86_64 with an GeForce GTS 450. And my compute shading program object has a program link error...
Compute info ------------ (0) : error C7006: no work group size specified
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Run without CodeXL works good. I think that the debugger support only OpenGL 3.2 at the moment, but is it possible to debug the 4.3 context code with compute shader?