cancel
Showing results for 
Search instead for 
Did you mean: 

Archives Discussions

yousry
Adept I

catalyst 13.1 out of line for glReadPixels

Sorry, I can only test with  a catalyst driver on my notebook at the moment:

I created a texture with:

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, width, height, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, NULL);

A shader writes in it with:

out uvec3 FragColor;

FragColor = uvec3(...);

in this case it writes the values (100,0,0) into the color channels.

Than I use a FBO and read the pixels with:

GLuint Pixel[3];
glReadPixels(x, y, 1, 1, GL_RGB_INTEGER, GL_UNSIGNED_INT, &Pixel);

The output is unexpected and looks like this:

printf("%u  %d\n", Pixel[0], Pixel[0]);

4294967196  -100

The same source works flawless with geforce and osx driver.

0 Likes
0 Replies