Hello, I have a working brook+ program whose performance I would like to analyze. I have read somewhere that shaderanalyzer can work with brook+, but don't know how to go about putting my brook+ executable into the analyzer program. Do I need to change the way I'm compiling the brook (I am using visual c++ 2005)? Many thanks
I've used ShaderAnalyzer only a few times, but I couldn't find detailed documentation. As far as I know you just open a '.br' file or paste your Brook+ code in the "source code" window and then you select Target: "Brook+"