- Ton Roosendaal announces that AMD agreed on sponsoring Blender for two projects;
one is for supporting Mike Erwin's work on Viewport and upgrading Viewport, another
one is an internal project to hook up Blender with their new ProRender engine.
More will be announced next week at SIGGRAPH. More sponsors are likely underway too.
Ton Roosendaal on Twitter: "Sunday #b3d developer meeting minutes: https://t.co/wzVTbBdKg4 (AMD supp...
What is ProRender engine?
Mike Erwin work:
A library to handle low-level GPU details, and give us useful machinery
that modern GL and Vulkan do not provide.
He said to add your comments, suggestions, questions to these docs. I'm also
very interested to hear how other people's projects fit together. If
anything here aligns with your project, or clashes with it, respond here so
we can work it out. ([Bf-committers] some Blender 2.8 system design docs )
AMD Open Sources Professional GPU-Optimized Photorealistic Renderer | techPowerUp
Both projects are highly welcomed from my user perspective. I look forward to them. If only someone would sponsor a more streamlined UI/UX that kept one from becoming lost in UI chaos.