Hi
When i use PerfStudio 3.6.41.0 ShaderAnalyzer to assembly OpenGL vertex shader program to assembly languge,
1. i found that the instruction exp get wrong operand. at least it shouldn't be four v0.
2. and what's means for line 6/7/8 that the three v_cndmask_b32 v0, s0, v0, vcc?
Thanks