AMD and Leap Computing took to the sky at the Game Developers Conference (GDC) 2014 (Booth# 1024) in San Francisco, showcasing the evolution of cloud gaming.
AMD Radeon™ Sky cloud gaming cards and AMD RapidFire technology enable Leap Computing to deliver a fully-realized, turnkey cloud solution for uncompromising performance on games like Battlefield 4, Dirt 3 and Tomb Raider. As a bonus, it’s also a cost-effective option for video game developers.
While at the show I presented a session entitled “RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions”. This was an opportunity for attendees to learn more about how AMD's RapidFire SDK simplifies the delivery of multi-game streaming from a single GPU while working to minimize latency to ensure one of the best cloud gaming experiences.
At the AMD exhibit, the AMD RapidFire and Leap Computing streaming gameplay demonstration generated a great deal of interest and inquiries by showcasing the next major step in cloud gaming that allowed attendees to play popular titles via streamed content on laptops.
“Although these technologies have existed for the past several years, the play experience has been too resource-heavy to actually make cloud deployment possible, until now,” said Alexander Nataros, chief executive officer at Leap Computing. “The performance and precision of the AMD Radeon Sky cloud gaming GPUs have been instrumental in optimizing hardware for our service. AMD has positioned itself as an industry leader in the emerging cloud graphics space through both the AMD RapidFire technology API and its Direct Output Post Processing (D.O.P.P.) support. With these tools, Leap Computing has been able to provide a graphically intense, low-latency environment that would not have been otherwise possible.”
AMD Radeon™ Sky Series products support up to six HD game streams at once(1). Furthermore, service providers can maximize existing infrastructure and resources to support even more simultaneous streams, from casual games up to the most demanding AAA titles. AMD Radeon Sky Series products are designed to support a wide range of servers and systems.
Additionally, AMD RapidFire technology enables cloud gaming partners to benefit from an open API, simplifying manipulation of key hardware controls to provide HD visual quality, minimal latency and optimal network bandwidth, resulting in a compelling and responsive experience on virtually any device. In line with AMD’s commitment to industry standard APIs, like OpenCL™, DirectX® and OpenGL, an open standard API for cloud gaming can help align the industry around one platform and drive continued innovations.
Allen Bourgoyne is the director of ISV Alliances for Professional Graphics at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
(1) Test conducted at AMD measuring the ability of a Colfax CX 1250-N4 1U rack mount server with Ciinow Cumulus Cloud Services version 2.0 running on an AMD Opteron™ 6380 16 core Server processor with one AMD Radeon Sky Series model 700, 32GB RAM, video driver 18.104.22.168 to stream to games simultaneously. At 60 fps and 720p resolution, 3 streams were achieved; at 30fps and 720p, 6 streams were achieved. 3 games: LEGO® Batman™, Harry Potter™ Years 1-4, and Devil May Cry; 6 games: Trine, LEGO® Batman™, LEGO® Harry Potter™ Years 1-4 and Years 507, Far Cry 3, CardBoard Castle. FP-77
OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.
*Originally Posted by System Admin in AMD Business on Mar 22, 2014 2:08:19 AM