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JiaweiOu
Journeyman III

D3D interop

stream -> index buffer?

I would like to use interoperability of Brook+ in my program.

I noticed that D3D interop can use a stream as a IDirect3DResource9 in D3D. Since IDirect3DResource9 is the base class of texture buffer, vertext buffer and all other kind of buffer, does it means that I can use a Brook+ stream as a vertex buffer and even an index buffer? 

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gaurav_garg
Adept I

Lower level CAL API supports binding only D3D9 surfaces currently, so brook+ too can not use other D3D buffers.

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