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bungchika
Journeyman III

MRT problem with X1900

Hi there,

 

I have a problem setting up MRT(multiple render target) with X1900.

Settings are like this:

0 [A16R16G16B16] - DiffuseMap, Specular, Bump

1 [A8R8G8B8] - Depth for DOF (depth of field)

2 [A16R16G16B16] - Normal & Depth for SSAO (screen space ambient occlusion)

This settings works on HD4850, Geforce 8600 and Gefore 9800.

but with X1900, i couldn't write any values to target 2 (SSAO).

I checked it with PIX.. and it's all empty!!

 

ANY HELP will be greatly appreciated.

Thanks in advance!

 

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1 Reply
Rus
Journeyman III

Hi.

You should closely read "Multiple Render Targets" topic in DX SDK. It says that you need to check D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS flag.

On X1950, and probably on X1900 it is not legal to use targets with the different bit depths.

With the best regards.

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