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BarsMonster
Journeyman III

Strange code generation

// Enter your kernel in this window
kernel void hello_brook_check(int a<>,int b<>, out int output<>
//first index - key dword, second index - thread
{
    output = a-b;
}

 

result is:

 

; --------  Disassembly --------------------
00 TEX: ADDR(48) CNT(2) VALID_PIX
      0  SAMPLE R1.x___, R0.xyxx, t1, s0  UNNORM(XYZW)
      1  SAMPLE R0.x___, R0.xyxx, t0, s0  UNNORM(XYZW)
01 ALU: ADDR(32) CNT(3)
      2  y: MOV         R1.y,  0.0f     
         z: SUB_INT     ____,  0.0f,  R1.x     
      3  x: ADD_INT     R1.x,  R0.x,  PV2.z     
02 EXP_DONE: PIX0, R1.xyyy
END_OF_PROGRAM

why it does 2 opperations here? Target is 4870.

 

-----------------------------

   output = a-b-c-d-e;

; --------  Disassembly --------------------
00 TEX: ADDR(48) CNT(5) VALID_PIX
      0  SAMPLE R1.x___, R0.xyxx, t1, s0  UNNORM(XYZW)
      1  SAMPLE R4.x___, R0.xyxx, t0, s0  UNNORM(XYZW)
      2  SAMPLE R2.x___, R0.xyxx, t2, s0  UNNORM(XYZW)
      3  SAMPLE R3.x___, R0.xyxx, t3, s0  UNNORM(XYZW)
      4  SAMPLE R0.x___, R0.xyxx, t4, s0  UNNORM(XYZW)
01 ALU: ADDR(32) CNT(9)
      5  x: SUB_INT     ____,  0.0f,  R1.x     
         y: SUB_INT     T0.y,  0.0f,  R3.x      VEC_021
         z: SUB_INT     T0.z,  0.0f,  R2.x      VEC_102
         w: MOV         R1.w,  0.0f     
      6  x: SUB_INT     ____,  0.0f,  R0.x     
         w: ADD_INT     ____,  R4.x,  PV5.x     
      7  y: ADD_INT     ____,  PV6.w,  T0.z     
         z: ADD_INT     ____,  PV6.x,  T0.y     
      8  x: ADD_INT     R1.x,  PV7.y,  PV7.z     
02 EXP_DONE: PIX0, R1.xwww
END_OF_PROGRAM

here we see 8 instead of 4 :-S

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2 Replies
BarsMonster
Journeyman III

Also, we can calcilate this in 3 steps, not 4:

operation1:

t1=a-b

t2=c+d

operation2:

t1-=t2

operation3:

t1-=e

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udeepta
Staff

Which ShaderAnalyzer or KernelAnalyzer version did you use? Let me know; I will send this to our compiler guys.

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