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hradec
Journeyman III

GPUMeshMapper tangent normal map preview render - how to?

I was wondering... is there some shader source code (maybe a rendermonkey example) that re-creates the exact same render quality of the tangent normal maps that GPUMeshMapper does?

I'm trying to reproduce it in rendermonkey right now, but I can't get the exact same quality... rendermonkey gives me some artifacts that meshmapper doesn't...

thanks in advance!!!

Hradec

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bpurnomo
Staff

Hi,

   This has been answered via email.  But I thought I'll mention it here for the beneifts of other posters. 

You won't be able to re-create the exact same render quality of the tangent normal maps using RenderMonkey.  This is because RenderMonkey uses a different tangent space matrix calculation compares to the one in GPU MeshMapper.  

 

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