I am very curious how shader analyzer(GSA) computes the ratio(ALU:TEX), bottleneck, Min, Max, and Avg cycles.
I don't understand why ration(ALU:TEX) is 29.32 when ALU count is 11 and TEX count is 2. And why GSA say it is ALU bound.
Is there any place I can get more information on each column in GSA other than tool tips being showed when I move the mouse on it?
Thanks,