0 Replies Latest reply on Jan 7, 2018 2:46 AM by octoalerable

    Invoke GLSL shader compiler via driver libraries




      Is it possible to invoke the GLSL shader compiler of any GPU via its driver's libraries?


      I ask this because one of my user has trouble compiling my shaders on his machine.

      He runs the app on a Radeon HD 8470D and we do not have that hardware at my office.

      If there was a way for me to run his GLSL compiler on my machine, I could troubleshoot.


      All feedback I have from my user is these error messages when trying to launch my app:


      Failed to link program: Vertex shader(s) failed to link, fragment shader(s) failed to link.

      Vertex link error: INVALID_OPERATION.

      unexpected error.

      fragment link error: INVALID_OPERATION.

      unexpected error.