5 Replies Latest reply on Mar 29, 2016 6:55 PM by black_zion

    Windows 10 market share breaks 20 percent, but pace of growth still slowing


      " At current rates, the company will hit roughly 26% adoption by the end of the free one-year upgrade period. That’s a significant install base, but it would be far below the one billion target Microsoft set for itself."

      Gamers are, in absolute terms, only a fraction of Windows 10’s install base, but they tend to be a noisy and important fraction. Converting these users into Windows Store buyers has to be a huge goal for Microsoft, since it allows the company to tap purchases that would ordinarily flow to platforms like Steam. This was the fear that drove Gabe Newell to create Steam OS, and it’s still a potential threat to the Valve empire. Today, UWP applications like Gears of War have an exceptionally poor reputation, but Steam itself was widely loathed at launch. Over time, Valve turned its initially despised platform into practically the only digital distribution point for PC titles. Microsoft could theoretically do something similar, but only if it starts offering PC gamers the kinds of choices and options they are used to.


      The tight sandboxing model doesn’t just preclude modding, it prevents the kinds of common INI tweaks that PC gamers have used for decades when dealing with slipshod software or poor console ports.


      Plenty of players who never mod their games have nevertheless needed to adjust field-of-view (FOV) settings, tweak mouse acceleration, or change image quality settings that aren’t exposed in game menus. Sometimes such changes merely make a game more convenient, other times they’re practically required to make it playable.



        • Re: Windows 10 market share breaks 20 percent, but pace of growth still slowing

          Can see some really sneaky updates coming before July ?.

          • Re: Windows 10 market share breaks 20 percent, but pace of growth still slowing

            Not to mention that Windows Store games only run in borderless full screen, which means no Crossfire or SLI, as well as a host of other restrictions, including Microsoft taking a huge cut of the sales price for themselves.


            The biggest problem by a mile is that Microsoft seems to go the extra mile to annoy and alienate everyone they possibly can with Windows 10. All they had to do was, on the "slow ring", keep updates optional, be clear on the content of the updates, be clear about the telemetry gathered and have a clear option to completely opt out of it, while the "fast ring" users had mandatory updates and telemetry gathering enabled (as they are beta testers it would be necessary). Also they should have not tried to force Microsoft applications on everyone (multiple updates have changed users' chosen associated programs to Microsoft programs). They also should have included a "Windows 7 Mode" for legacy applications which businesses depend on. If they would have done this (basically the same practices as 7 and 8.1), and focused on putting out a solid, at least halfway polished OS and not just a constant beta and stream up updates which break more than they fix there would already be a billion users of Windows 10.


            There was no reason for Microsoft to do what they did, and it's sad that Steve Balmer couldn't see it. Windows 10 should have a 75% combined home and commercial user base, but instead it's going to cap out at HALF of Windows 7's user base because they want to play God and duplicate Android, and all it's going to do is keep Windows 7 at 40% come 2025 instead of Windows 10 at 95%.