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chambers
Journeyman III

CodeXL Array Textures bug

Hi.

I couldn't find anywhere to file a CodeXL bug report so I'll put it down here.

To reproduce:

Create an Array texture

Create a Framebuffer object

Attach layer of array texture to framebuffer.

Render to framebuffer.

This does not update the image of the texture in CodeXL.  I spent about a day thinking either my driver or code was broken, but actually, if you click on the texture, select the correct layer using CodeXL, and then click data view and back to image view, the image will be displayed.  I guess that the layer slider is not causing the image to be redrawn.

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1 Solution
dorono
Staff

Hi,

Thanks for this report. This is indeed a confirmed bug in CodeXL 1.9 and earlier versions. It will be fixed for the upcoming CodeXL release.

Thanks,

Doron

View solution in original post

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3 Replies

I've added you to the developer forums white list and moved this message to the CodeXL forum.

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cgrant78
Adept III

This is a bug in CodeXL( I have experienced the same issue), The issue manifest itself for all non 2D texture and by that I mean your regular 2-dimensional texture. I've seen the issue with cubemaps and volumetric textures.

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dorono
Staff

Hi,

Thanks for this report. This is indeed a confirmed bug in CodeXL 1.9 and earlier versions. It will be fixed for the upcoming CodeXL release.

Thanks,

Doron

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