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lukef
Adept I

GLSL ISA output overwritten with V_NOP since Crimson update

It seems that the new Crimson driver has introduced an issue with CodeXL (versions 1.8 and 1.9 tested, both on Windows) - when GLSL code contains a call to texture() or similar, several lines of the ISA code are overwritten with V_NOP.

http://i.imgur.com/lL5vYpQ.png

You can test the issue with any short shader that contains a texture() call - the only output will be lots of V_NOP. With longer shaders that have a lot of non-texture commands, only the first chunk of instructions are overwritten.

I noticed in the CodeXL 1.9 changelog that a fix for an issue that sounds exactly like this was made for Ubuntu. I think the same fix is needed on Windows.

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4 Replies
lukef
Adept I

I've also noticed that this only happens in fragment shaders - vertex or tessellation shaders with texture fetches do not appear to be affected

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Hi lukef,

This is a known issue for glsl fragment shaders on Linux. We did not observe this on Windows.

We are looking into that.

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If it helps I've observed the behaviour on 2 different machines, one on 8.1 with a 7770 and the other on 10 with an R9 290, both x64

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Thanks again. We will do our best to get it fixed for the next version.

We will contact you personally soon to provide a local workaround.

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