Hi.
I'm getting a high (94) SGPR count on Iceland/Tonga when compiling an empty compute shader with SM5.0:
[numthreads(64,1,1)]
void main(){}
Other targets give a more sane SGPR count of 3.
Using GPUPerfStudio 3.3.29.0.
Surely this is a bug? Is there a workaround for now?