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xtr3mer
Journeyman III

ATI / AMD depth texture issues when using GL_DEPTH_COMPONENT

Hello,

for some reason my ATI Radeon HD 5850 seems to have problems with...

GL_DEPTH_COMPONENT16

GL_DEPTH_COMPONENT24

GL_DEPTH_COMPONENT32

GL_DEPTH_COMPONENT

When I create an FBO with only a depth texture attachment...

glTexImage2D(..., 0, VGFX_DEPTH_COMPONENT, Width, Height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);

...and I use glBlitFramebuffer to copy the depth texture to another compatible texture

which is rendered to the screen I get strange results, some diagonal lines

(see attached Bild2.jpg and Bild3.jpg).

But when I use GL_DEPTH24_STENCIL8 instead, everything looks fine (see Bild1.jpg).

What is wrong? There are no gl errors and the frame buffer status is complete.

Help is really appreciated!

- Windows 8.1 but also happens on Windows 7

- Catalyst version 13.12

- I use core profile 3.2

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