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ronan_bel
Adept I

WKPDID_D3DDebugObjectName

Hi.

Is there a way to give a "debug" name for resources (buffers, textures) in OpenGL that will be used by CodeXL please ?

(I get a list of resources, VBO beeing named "VBO %u", and I would like to give them a "name" like I do in D3D)

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1 Solution

Hi Ronan,

In theory, you can use the GL_EXT_debug_label extension (which is also a part of the OpenGL core specification since OpenGL 4.3, with slightly different entry point names / signatures as in GL_ARB_debug_label).

CodeXL 1.3 does not yet support this functionality, but it is a planned feature and will be added in an upcoming release.

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1 Reply

Hi Ronan,

In theory, you can use the GL_EXT_debug_label extension (which is also a part of the OpenGL core specification since OpenGL 4.3, with slightly different entry point names / signatures as in GL_ARB_debug_label).

CodeXL 1.3 does not yet support this functionality, but it is a planned feature and will be added in an upcoming release.

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