I am profiling my application using the GPUPerfStudio. I start my application locally with the GPUPerfServer, and start the client to connect to the server. The client can find the application and it is active. But when I press OK to select the application, the client will continue trying to connect until time out. I don't know why it can not connect to the server. Did anyone have similar problem? Could someone help me? Thank you.
This is the message in the command window of the server:
Message: | 5448 Server | : 60: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 61: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 62: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 63: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 64: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 65: 127.0.0.1 - /Process.xml |
Message: | 5448 Server | : 66: 127.0.0.1 - /2136/DX11/ShowStack |
And here is the server log:
Logging Started: 2012-Apr-12 10:31:48
10:31:48.680780: Message: 5964 Server : GPU PerfStudio Server - Version V2.9.1043.0
---------------BEGIN------------------
App : D:\Release\GPUPerfServer-x64.exe
PID: 5964
Time: 2012-Apr-12 10:31:48
10:31:48.685781: Message: 5964 Server : Using Logfile: D:\Release\pslog.txt
10:31:48.687781: Message: 5964 Server : Succesfully enabled DX Peformance Counters in Driver
10:31:48.927805: Message: 5964 Server : Available Wrappers:
10:31:48.928805: Message: 5964 Server : DX10Server-x64.dll V2.9.1043.0 DX10
10:31:48.930805: Message: 5964 Server : DX11Server-x64.dll V2.9.1043.0 DX11
10:31:48.931806: Message: 5964 Server : DX9Server-x64.dll V2.9.1043.0 DX9
10:31:48.932806: Message: 5964 Server : DXGIServer-x64.dll V2.9.1043.0 DXGI
10:31:48.934806: Message: 5964 Server : GLServer-x64.dll V2.9.1043.0 OpenGL
10:31:48.937806: Message: 5964 Server : Starting web server on port 80
10:31:48.940806: Message: 5964 Server : About to launch: D:\Release\OGSPrimitiveQt.exe
10:31:48.941807: Message: 5964 Server : Params:
10:31:48.942807: Message: 5964 Server : Working Directory:
---------------BEGIN------------------
App : D:\Release\OGSPrimitiveQt.exe
PID: 11376
Time: 2012-Apr-12 10:31:49
10:31:49.385851: Error: 11376 : InitCommunication - WSAStartup network subsystem not ready for communication
---------------BEGIN------------------
App : D:\Release\OGSPrimitiveQt.exe
PID: 11376
Time: 2012-Apr-12 10:31:49
10:31:49.391852: Error: 11376 : InitCommunication - WSAStartup network subsystem not ready for communication
---------------BEGIN------------------
App : D:\Release\OGSPrimitiveQt.exe
PID: 11376
Time: 2012-Apr-12 10:31:49
---------------BEGIN------------------
App : D:\Release\OGSPrimitiveQt.exe
PID: 11376
Time: 2012-Apr-12 10:31:49
---------------BEGIN------------------
App : D:\Release\OGSPrimitiveQt.exe
PID: 11376
Time: 2012-Apr-12 10:31:49
10:32:04.708383: Message: 5964 Server : 0: 127.0.0.1 - /Process.xml
10:32:05.217434: Message: 5964 Server : 1: 127.0.0.1 - /Process.xml
10:32:05.732485: Message: 5964 Server : 2: 127.0.0.1 - /Process.xml
10:32:06.232535: Message: 5964 Server : 3: 127.0.0.1 - /Process.xml
10:32:06.313544: Message: 5964 Server : 4: 127.0.0.1 - /11376/DX11/ShowStack
Hi,
Can you open the settings dialog in the client and set the values to be those in the attached image then start your app with the server and try to connect. Let me know if this fixes the issue.
Hi,
I'm having the same problem as akaristar. I've tried using the settings you suggested, but I still get the timeout.
There are some winsock errors in the server logs:
13:57:20.661607: Error: | 4176 | : InitCommunication - WSAStartup network subsystem not ready for communication |
13:57:20.662607: Error: | 4176 MicroDLL | : Call to UpdateHooks() in DX11Server-x64.dll failed |
but after a couple a seconds it appears to be able to init the sockets correctly.
Any other suggestions?
Thanks.
Hi,
I also cannot connect to my game engine, I have two errors in the log :
- "InitCommunication - WSAStartup network subsystem not ready for communication"
and
- "Call to UpdateHooks() in DX11Server-x64.dll failed"
any help appreciated too,
thanks