crash when not in debug context using glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
Hi,
I get an access violation when I try to do:
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
This only occurs when not in Debug OpenGL context .
System: Windows 7 64 bits running Catalyst 11.9 on a Radeon 6990M.
I'm reporting this as a bug since a function like glEnable should never crash.
As anyone had the same problem?
By the way, when in Debug mode the aforementioned problem is gone 🙂