Any help anyone could provide is greatly appreciated. I am very much confused....
What is the proper way to move model objects in RenderMonkey? I have a model made up of several other models that i imported using a custom importer i wrote. however all the models are at 0,0,0. I've tried modifying the GetLocalTM() and that doesn't seem to effect the display it does seem to effect the bounding box however. It seems the only thing that does work is TransformVertices() but is that really what i want to do?
also in the Vertex Shader does the GetLocalTM() map to any vertex shader variable? gl_ModelViewMatrix or other?