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landmann
Journeyman III

D3D11 Bindings

Just found an old post asking this, any news on this issue after 8 Months?

Using D3D11->DXGI->D3D10->OpenCL is not very handy, and setting up everything D3D10 only becomes outdated soon.

Is silence here an indication to choose Compute Shaders instead?

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nou
Exemplar

IMHO AMD maybe wait for official cl_khr_d3d11_sharing extension.

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I don't know what the timetable is for DX11 interop, but in most cases if you're outputting to DX I'd recommend using compute shaders anyway. It's just more efficient to do it that way and performance is usually better.

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