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jdmthree
Journeyman III

GPUPerfStudio Problem Viewing MS Depth Target (plus 2.3 regression)

A MSAA depth buffer shows up in the "OM Depth Buffer" tab as all black in 2.3 (all white in 2.2), with D:0 in the status bar even where triangles were written.  Also, the resolve and sample tabs are disabled.

In a latter call, when the resource is bound as a SRV, it is displayed correctly in the "PS Texture #" tab in 2.2, but in 2.3 it still shows as all zero.

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gselley
Adept I

Hi, are you using a DX10 or DX11 application?

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I can repro this in DX10 and have created a bug. Thanks for reporting this. 

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DX11.

Thanks.

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