Odd behaviour when exceeding 8 in a single pass
Does RenderMonkey support the use of 8+ textures in a single pass?
My GLSL shader works fine in my application, but textures become swapped around in the Rendermonkey preview window.
There is no references to this in the documentation that I can find.
Behaviour occurs on the 9th call to texture2D(). Passing in an unreferrenced uniform sampler2D doesn't cause a problem. (I assume because the compiler optimises it away).
Thanks in advance for any comments