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limeygrendel
Journeyman III

Error with Fetch4 directional shadows on Radeon 5750

Edges of shadows are not smooth like other Radeon GPUs with Fetch4 support.

We have run into a visual error with my directional shadow maps when running on a Radeon 5750.  It's hard to explain, but the edges of the shadows appear very blocky.  In order to verify that it wasn't our implementation, I checked the Radeon SDK ShadowMapFetch4 (http://developer.amd.com/downloads/ShadowMapFetch4.zip) and it displayed the same visual error. 

If I had to guess, I'd say it isn't actually fetching 4 depth values, but instead is returning a single depth value in r, g, b, and a.

We've tested it on 2 different systems with the 5750 and both showed the error.  One system was a Windows Vista 32-bit and the other was Windows 7 64-bit.

We've test it on various other Radeon GPUs (x1950, 4650, 4850) and haven't seen any problems.

Could this be a driver issue or possibly something more sinister?

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2 Replies
betauser
Journeyman III

We have this problem too.

limeygrendel, You have workaround for this problem?

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The SDK ShadowMapFetch4 is run on dx9 mode. Have you tried the OpenGL mode?

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