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ronald
Journeyman III

3D textures with InternalFormat = GL_LUMINANCE16_ALPHA16 & format = GL_LUMINANCE_ALPHA

3D textures with internal format GL_LUMINANCE16_ALPHA16 don't work?

Hi All,

 

I am developing an OpenGL application that needs to use 3D textures with internal format set to GL_LUMINANCE16_ALPHA16 and format set to GL_LUMINANCE_ALPHA. I got it working for NVidia cards, but I do not get it to work for ATI cards. My code works OK if I use the standard RGBA texture format.

 

The format works correct for 2D textures.

Is this a know problem, or am I do something wrong?

 

Regards,

Ronald

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