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AMD Radeon ProRender, available in over a dozen leading digital content creation and CAD applications, is our fast, easy, and incredible rendering engine built on industry standards that lets you create stunningly photorealistic images on virtually any GPU, any CPU, and any OS1.

 

To coincide with this week’s start of the SIGGRAPH 2020 Virtual Conference, we released some significant updates for developers including a big update to the beta of our upcoming Radeon ProRender 2.0 SDK and new beta versions of our open-source plug-ins for Autodesk Maya, Blender, and SideFX Houdini.

 

 

 

Updated Radeon ProRender 2.0 SDK Beta for Developers

Back in May, we announced some important changes as to how we license Radeon ProRender, moving to the Apache License 2.0, helping make it even easier for developers to integrate Radeon ProRender into their content creation applications. We also released the first beta of the Radeon ProRender 2.0 SDK, the next generation of our rendering software that is part of our Radeon ProRender Developer Suite, and today we are releasing an updated beta with even more new features.

 


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In addition to the already announced features and improvements of Radeon ProRender 2.0 -- such as the new flexible shader node system, out-of-core support for heavy geometry, improvements to our rendering convergence (noise over time), and improved CPU + GPU rendering – we’re adding three key new additions to the latest beta: MaterialX support, LPE (Light Path Expression) AOVs, and sphere and disk light types.


 

Continued Support for Open Standards with MaterialX

MaterialX is an open standard created by Lucasfilm for the transfer of materials between applications and renderers. It addresses the need for a common standard for the look of 3D assets (including shaders, textures, and materials) in today’s complex content creation workflows that often use multiple applications.

 

 

Radeon ProRender 2.0 now supports standard MaterialX nodes, including the “Standard Surface” shader, and by using our updated SDK developers can now easily add support for this emerging industry standard into their application.


 

Developer Defined AOVs and New Light Types

In the current version of the Radeon ProRender SDK and the plug-ins and application integrations built upon it, we support a wide variety of common AOVs (Arbitrary Output Variables). However, these predefined AOVs don’t always fit an artist’s needs, so in Radeon ProRender 2.0 we’ve added support for LPE (Light Path Expressions) AOVs. This gives developers nearly unlimited options to define AOVs in their application or the ability to let users create their own custom AOVs based on the desired light path.

 

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Along with LPE, we’ve also added to the Radeon ProRender 2.0 SDK beta support for sphere lights, which are useful for making point-type lights with softness, and disk lights, which can be used instead of a spot light where increased physical accuracy is desired.


 

New Beta Plug-ins with Radeon ProRender 2.0

When we released the first Radeon ProRender 2.0 SDK beta in May, we also made some meaningful updates to our plug-ins available for leading content-creation applications. Not only did we add features like support for OpenVBD volumes and an “experimental” beta Radeon ProRender 2.0 rendering mode to our Blender and Maya plug-ins, but we also made all our plug-ins available as open-source versions on GitHub, which developers can use as examples of how to integrate our renderer into their application.

 

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And today we’re updating our plug-ins for Autodesk Maya, Blender, and SideFX Houdini -- releasing beta versions on GitHub with some big improvements. The biggest update is that we’ve made substantial improvements to the beta Radeon ProRender 2.0 rendering mode in both the Blender and Maya plug-ins, with support for Blender viewport/Maya IPR (interactive photorealistic render) rendering. Also, with these updates, RPR 2.0 rendering mode noise should be lower for equivalent sample counts, and performance scaling across multiple devices is improved.


 

Support for the Blender 2.90 Beta and Maya nHair

As well as all the improvements made to the beta Radeon ProRender 2.0 mode, the other updates in our new beta Blender plug-in/add-on include support for the beta version of Blender 2.90, improved ML (machine learning) denoising, and a new option in the Viewport Sampling settings called “samples per second” that is roughly analogous to FPS. Using this setting, the viewport render resolution is dynamically adjusted to maintain the desired samples per second and, therefore, the level of interactivity. This adaptive resolution enables a much better viewport experience, especially on higher resolution displays.

 

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For the Maya plug-in, some of the updates include support for Maya’s nHair dynamic hair system, support for Maya GPU cache objects (Alembic files), improved ML denoising, and adding the capability to assign a “Light Group ID” attribute to lights. With the corresponding AOV, this allows artists to separate lighting via groups of lights.

 

For both plug-ins, these aren’t the only updates, and there are a whole host of fixed issues in both beta releases which you can read more about in the respective release notes (Blender, Maya) for each plug-in on GitHub.   


 

New Beta Plug-In for SideFX Houdini, Plus Weekly Builds

In May we updated our SideFX Houdini plug-in that integrates into Solaris (Houdini’s USD-based set of tools for lookdev, layout, and lighting) with support for the Houdini principled shader and OpenVDB volume rendering. Today’s new beta release adds Radeon ProRender material nodes and support for Radeon ProRender 2.0 rendering.

 


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Lastly, for developers and users who want to be on the bleeding edge of Radeon ProRender and want to test the latest developments of our plug-ins, we’ll be posting weekly development builds on GitHub every Friday. You can follow the repository of each of our plug-ins on GitHub to get notified about these weekly updates.

 

However, we do recommend that 3D artists still use one of the production builds posted on our main Radeon ProRender download page unless they are excited about a new feature we just added and are willing to help with testing.


 

Updated Beta SDK and New Beta Plug-Ins Available Now

Everything you’ve read about above is available today. Developers can visit GPUOpen to learn more about our latest Radeon ProRender SDKs and download them from GitHub, and developers and users can download our new beta plug-ins from the GitHub links below.

 

For more information about AMD Radeon ProRender, please check out our web page.

 

 

AMD Radeon ProRender 2.0 SDK

LEARN MORE

DOWNLOAD
DEVELOPER GUIDE

Beta Plug-In for Blender

DOWNLOAD

RELEASE NOTES

Beta Plug-In for Houdini

DOWNLOAD

RELEASE NOTES

Beta Plug-In for Maya

DOWNLOAD

RELEASE NOTES

 

 

To provide feedback or report any issues please join our AMD Radeon ProRender Community.

JOIN THE COMMUNITY

 

To discuss AMD Radeon ProRender with other users you can also join the AMD Radeon ProRender Discord.

JOIN THE DISCUSSION

 

 

Alexander Blake-Davies is a Creators Graphics Software Product Marketing Specialist for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

 

Footnotes

Mercedes-AMG F1 W11 EQ Performance title image render created by The Pixelary using AMD Radeon ProRender for Blender. 3D model courtesy of and copyright Mercedes-AMG Petronas Formula One Team.

  1. GPU or CPU support for OpenCL or Apple Metal required. Radeon ProRender supports Windows, macOS, and Linux.

 

2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in the EU and the USA. F1, FORMULA ONE, and related marks are trademarks of Formula One Licensing B.V. Houdini and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. Lucasfilm: & TM Lucasfilm Ltd. All Rights Reserved. macOS and Metal are registered trademarks of Apple Inc. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group, Inc. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

For Enterprises, optimizing total cost of ownership is critical. Gaining an understanding of the maintenance and ongoing cost of the system you choose for your business is as imperative as making the initial purchase. Today we’re pleased to announce our third enterprise driver release of the year. AMD Radeon Pro Software for Enterprise 20.Q3, continues to feature the stability, performance, security features, and image quality that our professional graphics users have come to expect and rely on. Read on to learn the highlights of what our new 20.Q3 enterprise driver delivers.

 

Improved Productivity with Year-Over-Year Performance Improvements
With the quarterly enterprise driver releases, the focus is on continuously optimizing performance in every release, in part thanks to the close collaborations we have with leading ISV application developers. That means if you want to boost your productivity and turbocharge your workflows, helping you become more efficient with every update, it pays to update to our latest driver. For example, Radeon Pro Software for Enterprise 20.Q3 is up to 15% faster in the geomean  SPECviewperf 13 benchmark viewsets than the 19.Q3 driver1. Because of our commitment to continual optimizations you can expect to see additional performance improvements over the lifetime of your Radeon Pro graphics card.

 

Rethink Power Efficiency with Intelligent Power Management
The driver’s intelligent power usage management capability enables select AMD Radeon Pro graphics cards to choose the optimal power for different professional application workflows, helping save power in your workspace. Streamlining and saving power consumption can help save money by lowering electricity costs. When using our AMD Radeon Pro Software for Enterprise 20.Q3 driver, the AMD Radeon Pro W5700 graphics card used up to 42% less power than the competion.2

 

Radeon Pro is Designed for Multitasking
Today’s creative workflows very rarely involve working with one application at a time – you’re constantly switching between different applications and doing tasks in the foreground while you wait for more demanding tasks, such as rendering, to finish in the background. When it comes to multitasking AMD Radeon Pro Software for Enterprise and AMD Radeon Pro graphics together deliver superior multitasking performance to our competition. For instance, when testing multi tasking,  AMD Radeon Pro W5700 graphics card with Radeon Pro Software for Enterprise 20.Q3 provides up to 53% better multitasking performance versus the competition when running the SPECviewperf® 13 benchmark 3dsmax-06 modeling workflow.3

 

 Improved Image Quality for Better Decision Making

AMD Radeon Pro Image Boost delivers optimal clarity and pixel accurate results. Don’t waste time making a judgement call based on an unclear image, always-completed-frames output makes for better decision making, and time management.

 

Download Radeon Pro Software for Enterprise 20.Q3 today!

DOWNLOAD NOW

LEARN MORE ABOUT RADEON PRO SOFTWARE

 

 

 

Footnotes:  

1. Testing conducted by AMD Performance Labs as of July 2020, on a test system comprising of an, Intel Core i9-9900K CPU @ 3.60GHz, 32 GB RAM, Asus Strix Z390-E motherboard Windows® 10 for Workstations 64-bit October v. 2004 Update, System BIOS 1.11.1 at default settings, Radeon™ Pro WX 9100, AMD Radeon™ Pro Software for Enterprise 20.Q3 compared to AMD Radeon™ Pro Software for Enterprise 19.Q3 .Benchmark Application: ran the SPECviewperf® 13 benchmark and then calculated the geomean of all viewsets (higher is better). AMD Radeon™ Pro Software for Enterprise 20.Q3: 150.43. AMD Radeon™ Pro Software for Enterprise 19.Q3: 131.19. Performance Differential: (150.43-131.19)/131.19*100 = ~14.7% better performance with AMD Radeon™ Pro Software for Enterprise 20.Q3 on the Radeon™ Pro WX 9100 graphics card.Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers.SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Additional information about the SPEC benchmarks can be found at www.spec.org/gwpg. RPS-128

 

2. Testing conducted by AMD Performance Labs as of July 2020 on a test system comprising of an Intel Core i9-9900K CPU @ 3.60GHz, 32 GB RAM, Asus Strix Z390-E motherboard at default settings, and Windows® 10 for Workstations 64-bit October v. 2004 Update , System BIOS 1.11.1 at default settings on the AMD Radeon™ Pro W5700 graphics card using AMD Radeon™ Pro Software for Enterprise 20.Q3, versus the an NVIDIA RTX™ 4000 using NVIDIA Quadro® Optimal Driver for Enterprise (451.48) on the same test system.Test Applications: Driver-defined GPU voltage data recorded using a wattmeter to read power use during an automated SOLIDWORKS® workflow stress test, and during a real-world professional graphics workload by running 123 seconds of the AMD internal SOLIDWORKS® 2020 solid modeling workflow test.When testing GPU efficiency in terms of power consumed in watts, over 123 seconds over an average of 3 trials on the AMD Radeon™ Pro W5700 graphics card and AMD Radeon™ Pro Software for Enterprise 20.Q3 a cumulative average of 78.7 watts were consumed, versus the NVIDIA RTX™ 4000 and NVIDIA Quadro® Optimal Driver for Enterprise (451.48) which had a cumulative average of 111.5 watts consumed. Resulting in 41.6% more efficient power consumption from AMD. Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers. RPS-129


3.Testing conducted by AMD Performance Labs as of July, 2020 on a test system comprising of Intel® Core™ i9-9900K CPU @ 3.60GHz CPU, Asus Strix Z390-E motherboard at default settings, Windows® 10 for Workstations 64-bit October v. 2004 Update , System BIOS 1.11.1 at default settings with the AMD Radeon™ Pro W5700 graphics card and AMD Radeon™ Pro Software for Enterprise 20.Q3 versus an NVIDIA Quadro RTX™ 4000 graphics card using the NVIDIA Quadro® Optimal Driver for Enterprise (451.77) driver, on the same test system.Benchmark Application: SPECviewperf® 13 benchmark 3dsmax-06 viewset performance while multitasking by simultaneously running Blender® (version 2.81) Cycles CPU rendering. The AMD Radeon™ Pro W5700 graphics AMD Radeon™ Pro Software for Enterprise 20.Q3: SPECviewperf® 13 benchmark 3dsmax-06: 162.85 average of three iterations. NVIDIA Quadro RTX™ 4000 graphics card using the NVIDIA Quadro™ Optimal Driver for Enterprise (ODE) R450 U2 (451.77) driver: SPECviewperf® 13 benchmark 3dsmax-06: 106.43 average of three iterations. Performance Differential: (162.86-106.43)/106.43*100 = ~53% better performance with AMD Radeon™ Pro Software for Enterprise 20.Q3 on the Radeon™ Pro WX 9100 graphics card. Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers. SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Additional information about the SPEC benchmarks can be found at www.spec.org/gwpg.. RPS-130


Anna Fieger is a Software Product Marketing Coordinator for AMD. Her postings are her own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

Attribution


© 2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. SOLIDWORKS is a registered trademark of Dassault Systèmes or its subsidiaries in the US and other countries. SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Learn more at www.spec.org. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.