For today’s release of Blender 2.81, we've updated our Radeon ProRender plug-in to support this new version of Blender (don’t worry, the plug-in still works fine with Blender 2.80). This brings some great new updates for artists, helping with the dream of creating reality in their renders!
Full Spectrum Rendering
Radeon ProRender enables physically-based GPU rendering through OpenCL. Now with our Full Spectrum Rendering modes, it also brings Vulkan-based ray tracing to Windows and Linux users. This allows the user to set the quality level to a wide spectrum from rasterized to fully path-traced (in OpenCL) render quality, enabling everything from fast viewport previews to accurate final renders.
Better User Documentation
Rendering software is complicated. There are many shader nodes, light parameters, and sampling settings to keep track of. For all users, novice to expert, good documentation is key. We have invested significantly in updating the documentation for our Radeon ProRender plug-ins to help you out with this: https://radeon-pro.github.io/RadeonProRenderDocs/plugins/blender/about.html
Here you will find detailed explanations of the plug-in settings, as well as images to throw light on software features, and in many cases, example scenes to illustrate concepts. Check out the documentation today.
Easy Volumes and Fog
Adding realism to scenes for rendering can be a challenging task for an artist. One phenomenon in the real world that helps with this is fog. Very few atmospheres are completely clear and adding fog to your scene will cause distant objects to fade just like the real world. We’ve added a simple button in the Blender World panel to quickly create a fog effect.
Layered Textures and Shaders
Complex materials lead to a complex Material Node Graph. We added two new nodes to simplify the artist’s life. Layered Textures let you blend up to 8 textures in a single node. Similarly, the Layered Shader lets you blend multiple Uber or Principled nodes to create complex materials with masks.
Other material improvements
We are constantly working to improve other materials as well. This includes:
- Glass materials, roughness for glass, and glossy BSDFs
- Better matching Cycles in the Principled BSDF
- Close matching of Blender displacement
- Better light intensity matching
- And more!
Download and check out our updated plug-in for Blender 2.81 (and 2.80) now!
Brian Savery is a Professional Graphics Software Development Manager for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5
Title image created by Valentin Surdila using AMD Radeon ProRender for Blender.
Blender Car demo scene created by Mike Pan.
Blender is a registered trademark of the Blender Foundation in EU and USA. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc. Linux is the trademark of Linus Torvalds in the US and other countries. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.