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AMD attended the annual COExperience conference, held this year in New Orleans.

 

COExperience is the premier Dassault Systèmes user-focused conference -- a community of experts of Dassault Systèmes Solutions -- featuring management presentations and multiple technical breakout sessions, along with customer and partner presentations.

 

AMD exhibit at COExperience 2019

 

Attendees from a wide variety of vertical markets had the opportunity to discover AMD solutions for 3DEXPERIENCE users.

 

AMD participated in both the conference and TechniFair, and the Leaders’ Summit parallel tracks.

 

AMD gave a presentation on ‘Delivering 3DEXPERIENCE from the Cloud’. Attendees discovered using CATIA running from the cloud has multiple benefits to optimize productivity and accelerate workflows. AMD explained how virtualized graphics, delivered by AMD, is a key ingredient in the next generation of 3DEXPERIENCE and PLM deployment and offers best practices in supporting PLM infrastructures.

 

Ryan McGovern from VIAS Corp demonstrates HTC Vive with AMD Radeon Pro WX 9100

 

https://www.linkedin.com/feed/update/urn:li:activity:6506410569967419392

 

For the first time, AMD demonstrated 3DEXPERIENCE CATIA VR powered by AMD Radeon™ Pro WX 9100 card with the HTC Vive Pro. AMD enabled a high-quality VR experience on the HTC Vive Pro with CATIA’s latest 3DEXPERIENCE R2019x. The back-end rendering was driven by a Dell Precision Tower 7820 with an AMD Radeon™ VR Ready Creator1 Radeon  Pro WX 9100 GPU. Demonstration of the 3DEXPERIENCE platform and its VR capabilities was performed by VIAS (www.viascorp.com), an AMD partner and Dassault Systèmes platinum provider.

 

AMD offered attendees relevant insight into using 3DEXPERIENCE powered by AMD Radeon™ professional graphics to help make them more productive in their commercial and academic fields.

 

Antoine Reymond is Industry Market Development Manager, Manufacturing, Radeon Technologies Group for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.  GD-5

 

1.   A VR-capable GPU is required for VR:

AMD Radeon™ VR Ready Creator Products are select AMD Radeon™ Pro and AMD FirePro™ GPUs that meet or exceed the Oculus Rift or HTC Vive recommended specifications for video cards/GPUs. Other hardware (including CPU) and system requirements recommended by Oculus Rift or HTC Vive should also be met in order to operate the applicable HMDs as intended. As VR technology, HMDs and other VR hardware and software evolve and/or become available, these criteria may change without notice. PC/System manufacturers may vary configurations, yielding different VR results/performance. Check with your PC or system manufacturer to confirm VR capabilities. GD-101

AMD people are fanatics about AAA gaming experiences and making them available everywhere, for everyone. That’s why our CEO Lisa Su was seated front and center at the 2019 Game Developers Conference keynote when Google announced it had chosen to partner with AMD to design a high-performance custom GPU solution to support its Vulkan® and Linux®-based cloud gaming platform, building upon a close, long-term collaboration between the two companies.

 

This might not have been a surprise if you’ve been keeping watch over the recent, rapid developments in cloud gaming. AMD GPUs already helped impress demanding gamers by powering Assassin’s Creed®: Odyssey for players from the Cloud as part of Google’s Project Stream.

 

It goes without saying that every AAA game interaction is measured ultimately by performance. AMD already delivers the performance behind top PC and console gaming experiences. That deep gaming expertise combines perfectly with our unique datacenter-class GPU technologies to enable the future of cloud-gaming. AMD datacenter GPUs deliver the high-performance processing needed to minimize latency and maximize the game experience. But there’s more to cloud gaming than what happens on screen and at the controller.

 

How do we enable thousands, even millions, of simultaneous cloud gamers to push their gaming skills to the limit? AMD datacenter GPUs address critical, behind-the-scene datacenter requirements with purpose-built, proven technologies for security, manageability, and scalability. The industry’s first hardware-based GPU virtualization solution built on industry-standard SR-IOV (Single Root I/O Virtualization) technology delivers fast, predictable performance with enhanced security features. HBM2 memory provides power savings in a space-saving footprint, as well as important features such as Error Correcting Code (EEC) protection to help ensure data integrity.

 

Our commitment to open source platforms, including support for Linux-based Vulkan drivers, offers developers confidence to deliver their games to multiple platforms. Many of today’s biggest games are already optimized for AMD GPUs and developers expect many of those decisions will carry over when running on the AMD datacenter GPUs that power cloud-gaming. AMD also provides developers with tools and enhancements needed to fine tune game experiences. These include:

 

  • The AMD Linux driver includes an application tracing component that, together with the AMD Radeon™ GPU Profiler (RGP), provides access to detailed, low-level information about how workloads run on AMD GPUs. Identifying timing issues that might suggest potential optimizations, this capability can dramatically improve developers’ ability to create applications that deliver the best possible performance on AMD GPUs.
  • RGP also allows game developers to visualize precisely how their application is utilizing the AMD GPU, including how graphics and compute thread groups occupy the GPU, enabling them to track event timing and optimize their games for the Stadia service/platform.
  • RGP interoperates with the popular open-source RenderDoc graphics debugging tool to give developers deeper real-time insights into the rendering of each frame, which can significantly reduce the time required to debug and profile frames during the development process.
  • RGP operates the same way in a virtualized environment as it does when running on a dedicated PC client, making it as easy for developers to optimize their applications for virtualized GPUs in large scale environments as they would for any other gaming platform.

 

If you’ve got your eye on the fast-approaching cloud-gaming future, you’ll want to check out the GDC keynote. And be sure to check back for more exciting cloud gaming news from AMD in the coming weeks and months.

 

Supporting Resources

  • Learn more about AMD and cloud gaming solutions here
  • Learn more about Radeon GPU Profiler here
  • Learn more about RenderDoc here
  • Discover AMD Open Software support on GPUOpen.com
  • Learn more about AMD Radeon Software GDC19 updates here
  • Become a fan of AMD on Facebook
  • Follow AMD on Twitter
  • Follow Radeon™ graphics on Twitter

 

 

Scott Jackson, Director Product Management, Datacenter GPU Business Unit