• Thread-safety in ProRender SDK

    Hello ProRender team,   can you please tell me in which way the ProRender SDK is thread-safe, especially when creating/manipulating geometries (meshes), material nodes, and light sources.   The documentat...
    lubke
    last modified by lubke
  • Resource handling in ProRender SDK

    Hello ProRender team,   the documentation is quite vague about the internal resource handling of ProRender objects (meshes, textures, nodes...). So my general questions at the moment are:   1. Which items...
    lubke
    last modified by lubke
  • Build ProRender Plugin in UE4

    I'm trying to rebuild the ProRender Plugin in UE 4.20, but it fails because I'm needing RadeonProRenderInterchange.h   I managed to import the libraries for the SDK and gltf, however I can't find anything a...
    justadeveloper
    last modified by justadeveloper
  • Interactive Rendering with RPR SDK

    Hi,   Is there a way to have fast interactive rendering with the Prorender SDK? Something along the lines of how the Baikal Demo works (https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal) Right ...
    knightcrawler25
    last modified by knightcrawler25
  • Trying to get environment lights to work in ProRender SDK

    I'm playing around with the ProRender SDK and have gone through the initial set of tutorials from https://radeon-pro.github.io/RadeonProRenderDocs/sdk/tutorials.html   I've got point lights to work but the ...
    knightcrawler25
    last modified by knightcrawler25
  • How can developers get access to the ProRender (not the OS) SDK?

    I didn't see any contact information on the ProRender page, how can developers get access to the non-open source ProRender SDK and libraries?   Cheers, Mike
    lightwolf
    last modified by lightwolf