• Portal Light not working in Maya

    Hi good day to you, I love the Radeon ProRender but my current problem is the Portal light setting, it is grayed out and just can't seem to find a workaround to access it.  I am using Maya 2018.
    sheldonbh
    last modified by sheldonbh
  • i cant find portals options on my skynode or ibl

    should be there but nothing, i even tried reinstalling maya and radeon render
    eriuz
    last modified by eriuz
  • Distributed or Network Rendering Support?

    Does ProRender for Maya support distributed/network rendering?  If so, does this support include CPU, GPU and CPU+GPU support?
    jabbathenut
    last modified by jabbathenut
  • Pro Render 2.5 Maya Global Settings

    Nithyanandam, I can not find Global Settings in my render settings, How to find GI settings in this version?
    benonipro
    last modified by benonipro
  • ProRender for older versions of Cinema 4D?

    Quick question:   ProRender is only included in Cinema R19 and further but I'm wondering if it will become a plugin for older versions of Cinema 4D, such as R18, just as it is a plugin for many other programs ...
    sydlatimore
    last modified by sydlatimore
  • prorender for Maya2018.5  Mac OS 10.14   Installation

    1、Download Radeon ProRender and Radeon ProRender MaterialLibrary and install successfully in the folder   /Users/Shared/RadeonProRender/ 2、Start maya2018.5, plugin manager does not have Radeon ProRender &...
    fangluxin
    last modified by fangluxin
  • Feature request — Procedural scratches texture

    Hi,   I'd love to see more procedural textures in ProRender, such as a procedural scratches texture. That'd be great for UV-less realistic surfaces.   Keyshot has quite a good procedural scratches texture,...
    metinseven
    last modified by metinseven
  • Does anybody know how to access the horizon height settings in Radeon Prorender version 2.5 for maya 2017?

    i can see it in the pdf manuel but cant find it in the main settings
    cgmax
    last modified by cgmax
  • Micro-roughness in Prorender

    Hi,   I'm wondering: does the RPR Ubershader consider micro-roughness (sharper reflectivity / less roughness at the sides of an object) by default, or would this require a node setup plugged into the Roughness c...
    metinseven
    last modified by metinseven
  • Feature request — Rounded edges / bevel function

    Hi,   I'd like to request the implementation of a rounded edges / bevel option into RPR.   Most well-known renderers offer such a function (Mental Ray, Cycles, Keyshot). It adds the illusion of rounded edg...
    metinseven
    last modified by metinseven
  • Prorender support for ZBrush

    Hi,   I was wondering if a ZBrush plug-in to render ZBrush scenes with Prorender would be possible?   I guess this would require some sort of stand-alone version of RPR, to be connected to ZBrush?   ...
    metinseven
    created by metinseven
  • Request — More accessible material presets

    Hi,   Right now RPR's material presets are complex node setups that are not very accessible / editable. In my humble opinion it would be more user-friendly and yield a faster workflow if the material presets wou...
    metinseven
    last modified by metinseven
  • I use After Effects extensively and I bought a wx9100 to be a external GPU and AE doesn't see if for Ray-tracing and it only sees it as 8gb when it is 16gb how do I get the wx9100 in my Sonnet Breakaway 650W to work with AE

    I use After Effects extensively and I bought a wx9100 to be a external GPU and AE doesn't see if for Ray-tracing 3D and it only sees it as 8gb when it is 16gb how do I get the wx9100 in my Sonnet Breakaway 650W to wor...
    emptynest313
    last modified by emptynest313
  • can prorender run on a amd instinct?

    can prorender software run on a new amd instinct mi60? if so, does it use the infinit fabric link that it has? I mean, each mi60 has 32Gvram, link 2 of them you have 64Gvram or still 2x 32G? By the way, one can link ...
    marcelocviana
    last modified by marcelocviana
  • Inspiration for RPR

    A new version of the Appleseed renderer has been released, with some interesting new features. I hope it provides some inspiration for RPR development.
    metinseven
    last modified by metinseven
  • Feature request — Controls for light falloff and negative light

    Hi,   I'd like to request the addition of the following light features:   An option to control the falloff of a light source, preferably with a falloff distance value and a falloff smoothness value, for ac...
    metinseven
    created by metinseven
  • Was the Rhino plugin dropped?

    Hi,   I'm new to the community and wonder if there's any news on the ProRender plugin for Rhino 6?   Cheers,   Mark
    hillmeister
    last modified by hillmeister
  • AMD Radeon ProRender updates for Q4 2018

    To accompany the release of the Q4 Radeon Pro driver, we released updates to our Radeon ProRender plugins. All can be downloaded at   AMD Radeon™ ProRender Plug-in Download   Here's some highlights: ...
    bsavery
    last modified by bsavery
  • Light Group AOVs

    Open video

    bsavery
    last modified by bsavery
  • RPR's SSS algorithm

    Hi,   I'm wondering what algorithm RPR uses for SSS? I really like the results of the Random Walk algorithm in Blender's Cycles. Random Walk SSS is also used in the Appleseed renderer.   Thanks, Metin
    metinseven
    last modified by metinseven