Whenever I render an object with a material applied which uses an image texture in it, (not ones with just shaders), the underlying geometry shows through in reflections. This is even more evident if the material is shiny and metal, but what it's showing is not the actual geometry worked with in blender, but instead it's the "hidden" geometry…(Show moreShow less)
Just thought I might add some more, I really don't know why this question is marked "assumed answered" but.....Above is what Prorender gives me.......... .....and this is just switching to Cycles, no other changes. FWIW changing the bevel on the mesh has an impact on how bad the results are with prorender. If I had to guess, this seems…
Hi All, I am a newby considering setting up the following system, but I am concerned whether or not it will work. Can anyone give me some insight? Macbook pro late 2013 (supports metal 2) with dedicated nvidia GPU. Currently running 10.14. Note that I have thunderbolt 2, and that egpu support is not "officially" supported. You have to enable…(Show moreShow less)
Today, we are providing a beta preview of Radeon ProRender with Full Spectrum Rendering in our Blender 2.80 addon. This gives artists a viewport that can be scaled from super-fast rasterized to fully ray traced, all with physically accurate materials and lighting. You can download the add-on from Here. What is Full Spectrum Rendering?In…
Thank you for your fast response, I thought my Blender version could be the issue, but I really use a a few features of 2.81 more than I would use the full spectrum options in ProRender, but I do look forward to using it when I can, thanks again!
Is it possible to have a status update for the Adaptive Sampling feature of RPR when used on Multiple GPUs (or multiple devices)? This feature is one of the most important features of RPR preview rendering when you're stuck on a MacBook Pro with a dGPU and have a powerful eGPU. Adaptive Sampling currently does not work and you're not allowed to…(Show moreShow less)
In Blender 2.80 on macOS 10.15.0 the RPR v2.0.150 plug in now supports viewport denoising. This works for EAW and LWR types of denoier: However if you select Machine Learning the preview renderer refuses to start. With final renders the result is the same. A final render performed with the EAW denoiser: Verses the ERROR which…(Show moreShow less)
When an image needs to be scaled onto a surface the Mapping node can be used to set the scale of the image. In Blender 2.80 this common setup looks like the screenshot attached below: The wooden plank texture (the background plane in this image) is set to scale 3.5 in RPR to make many the plank texture look okay. If you then set…(Show moreShow less)
In the latest v2.0.150 version of RPR for Blender 2.80 the configuration setting use_gl_interop = False causes Blender 2.80 to crash on macOS 10.15.0 (SU 1). The render preview will begin and then immediately crash (on any scene). This happens on a MacBook Pro 2019 with VEGA 20 GPU. It also happens when an eGPU is connected. The config…(Show moreShow less)
Hi I wanted to bake texture using ProRender Blender plugin, but I don't see the option after selecting ProRender as rendering engine. The bake option only shows up when I select Cycles. Is texture baking available in ProRender?