Machine learning works on my Mac Book Pro: CPU: 6 cores 2.2 GHz Intel Core i7 GPU: Radeon Pro 555x OSX: 10.14.5 But not working on my iMac Pro: CPU: 8 cores 3.2 GHz Intel Xeon W GPU: Radeon Vega 64 (16gb HBM2 memory) OSX: Open Beta Catalina On iMac pro I do render CPU + GPU or only GPU, it renders okay then when applies Denoiser whole image…(Show moreShow less)
Hey thanks, that fixed the problem. No more dark areas underneath the rings. I had it set at 2 because when i was working with interiors, I was getting realistic renders with that setting. Ive been using that ever-since.
Do you think it would be possible to make RPR compatible with Node Wrangler Addon? It's such a big time saver when it comes to setting up the materials. If this is no option, it would be nice to have a function like in Luxcore to import multiple images at once. For now the best workaround is to switch to Cycles or Eevee to connecting the nodes…(Show moreShow less)
Sorry, here comes another one: almost everything seems to work, for example lazy connect nodes with ALT+RMB. But this very essential CTRL+T and CTRL+SHIFT+T for adding textures is not working for some reason.
I have worked through the problems I experienced and everything is working correctly now. Here is what I figured out. Although the installation instructions say you need to install the material library, it doesn't indicate that the Add-in will not work if you don't install it before you attempt to register the add-in in Blender. After many…
Hey there! When using unorthodox geometry (Boxcutter and Bevel Modifier applied) i run into problems with using Normal Maps. Here is the rendered shading with and without connected Normal Map. Tried everything from removing potential double vertices, harden normals, delete custrom geometry data, auto smooth...
If I want to render parts/collections of objects to different render layers/view layers this works in RPR. But, if I want to include the indirect effects of an object (like shadows/GI) RPR doesn't seem to respect the "indirect" and "holdout" toggles. Example, expected behaviour in cycles: Here Cycles renders only the plane and blue boxes as…(Show moreShow less)
I've been trying to test out the performance of ProRender using the standard benchmark files available in the offical Blender Beta benchmark. So far I haven't been able to get any of the files to render properly with RPR. Blender 2.80, Win10 BMW - Renders incorrectly, results appear almost flat shaded. Render times measured in hours.…(Show moreShow less)
Dear all, I have an external EGPU Vega64 with my MacBook Pro (with discrete graphics AMD560X). in blender 2.8 ...If I try to render (or viewport rendering) only on my Vega 64, the view port remains transparent. no rendering at all. If I enable the rendering both on my Vega64 and on my 560X it works fine, and both GPU works at 100%. I'd like to…(Show moreShow less)
Hey, good question. The issue here is actually where the OpenGL viewport is being displayed. For viewport rendering we send the viewport directly from RPR (rendering in OpenCL or Metal in this case) and then sends it directly to OpenGL for display. If you're rendering on you eGPU and display is on the internal GPU for the viewport this gets…