• I can’t activate RPR 2.0.94 on B3D 2.80 RC1

    I can’t activate RPR 2.0.94 on B3D 2.80 RC. It doesn't show up on the add-on list. On MacBook Pro 15" Radeon Pro 560 4 GB. On B3D 2.79b it works perfectly. Before install RPR 2.0.94 I've uninstalled ...
    last modified by pennyw
  • RPR v2.0.94 Black Squares on Uber Emission Render

    Here is a simple setup where the cube has an Uber emission shader and the Environment Light has been turned off.   Sample file attached.     When rendered with the Uber Shader to 250 samples and as ...
    last modified by gelert
  • Slow Render

    Graphic cards : 2 x RX 480's Blender 2.8 beta v.2.80.74 Radeon ProRender Addon AMD 2.0.94   When I enable 2 graphic cards at the same time the render is slower than just enabling 1 card. Render is also very s...
    last modified by david57
  • Bug enabling cards

    4.0 GHz Intel Core i7-6700K Quad-Core 2 x AMD Radeon RX 480 with 8GB VRAM 16GB of 3000 MHz DDR4 RAM   Blender 2.8 beta current version 2.0.94 Radeon ProRender plugin for blender 2.8   Having problems en...
    last modified by david57
  • macOS - Blender crash on with GPU and CPU checked

    2010 MacPro Tower - 32GB RAM, macOS 13.13.3, AMD RX580 Blender 2.8 (July 4) with Todays download of ProRender from main page   Open blender, add cube, add cycles material, switch to ProRender. - .blend file att...
    last modified by blenby
  • Still unable to render complex scenes

    I'm trying to render a scene which loads in all the assets and then just as its going to start, it stops. It does not progress any further. I notice that at this point my blender is slow to interact with and my R...
    last modified by monkriss
  • RPR v2.0.94 does not render Volume in a Cube

    In this simple scene there is a cube with an area lamp inside and a floor plane and a cube with simple materials applied.   The Outer cube has it's material set to be a volume.   The plan is to "...
    last modified by gelert
  • Report on RPR 2.0.94

    I wanted to test new build of Radeon ProRender (2.0.94) for Blender 2.8 to test its interior archviz capabilities. First things first: It's a joy to work with ProRender, because Viewport Rendering is incomparable smoo...
    last modified by johannes.wilde
  • Mac Pro Mid 2012, 5.1 High Sierra, which AMD GPU will work with Radeon ProRender for Blender

    MacPro mid 2012 5.1 - I bought Radeon Gigabyte 7950 3GB 4K Graphics Card (Mojave 10.14 compatible), but it seems to be incompatible with AMD ProRender for Blender.  Any suggestions for a GPU please?
    last modified by nomismusic
  • Hair Info Node missing in RPR v2.0.52

    Sample file attached. Created in RPR v2.0.52 with Blender 2.8 nightly.   My previous bug about multi coloured Hair using the ColorRamp was missing a vital node which I didn't know know about at the time.   ...
    last modified by gelert
  • Feature request: More Math, Noise, Texture nodes

    Other than improved stability, the one big thing that stops me from using RPR in production, is the limited texture node feature set. I know Rome wasn't built in a day, and I know the developers probably have bigger i...
    last modified by caspardavidfriedrich
  • RPR v2.0.94 Feature Request for Blender - Environment Nodes

    There is no facility in RPR 2.0.94 to setup environment nodes and as such a volume cannot be used.   In Cycles using the sample file attached a very clean "God Ray" is created using the Environmen...
    last modified by gelert
  • RPR 2.94 box mapping doesnt work (only flat seems to work)

    Goal: use world position to texture map larger structures that does not have UVW created manually   Currently: 1. Object coordinates out from the "Texture Coordinate" node seems to be world coord instead o...
    last modified by voidcore
  • Blender 2.80 RPRv2.0.94 - Particle Animation Motion Blur not effective on render

    With the latest RPR v 2.0.94 it seems that an animated particle system is not affected by motion blur.   I can confirm that on normal mesh objects that are not part of a particle system that RPR v 2.0.94 do...
    last modified by gelert
  • AOV Output from RPR v2.0.32 on macOS is limited to CPU rendering

    When asking RPR to output a certain number of AOVs and using a single eGPU (or 2x eGPU) the Final Render will immediately crash.   However with the same scene and the same render settings RPR in CPU mo...
    last modified by gelert
  • RPRv2085 RGB Curves Node has no effect + Checker Texture Node incorrect scale

    In v2.0.85 of RPR for Blender the RGB Curves Node has no effect on the output.   A secondary bug is also present in the Checker Texture Node where the resulting checkers are a very different size / sca...
    last modified by gelert
  • RPR 2.0.85 - object visibility is ineffective within volume object

    RPR 2/0/85 / Blender 2.80 / Windows 10 / 2x Radeon VII   Reflections and Camera visibility options do not behave as expected if the objects are set within a volume object unless the camera is within the volume a...
    last modified by daquteness
  • RPRv2094 UV Edit Mode changes rendering of Textured Object

    Switching from Object Mode to Edit Mode with a textured material causes a significant change in rendering preview which makes it very difficult to change the position of a texture using the UV Editing tools.   m...
    last modified by gelert
  • RPR Principled Shader Roughness at 0

    Hello. When putting Roughness to 0 on a Metallic Material Setting (Using a Metallic map here, so it's set to 0 or 1) for Principled Shader in Blender 2.8 on MACOS  10.14.5 using a Vega 64 AMD as external EGPU the...
    last modified by inputhone
  • Blender RPR v2085 - Camera Move Animations - Camera Fails to Move as Keyframed

    There is a new bug in the latest Blender RPR v2085 plugin.   If you keyframe the Camera to change positions over a duration of time and then use the standard Render Animation functions in Blender to output ...
    last modified by gelert