• Blender 2.80 RPRv2.0.94 - Particle Animation Motion Blur not effective on render

    With the latest RPR v 2.0.94 it seems that an animated particle system is not affected by motion blur.   I can confirm that on normal mesh objects that are not part of a particle system that RPR v 2.0.94 do...
    gelert
    last modified by gelert
  • How to setup volumetric fog/dust to work in RPR 2.0 for Blender?

                          The release notes, and official pages on AMD ProRender site says it can render volumes lik...
    jl5086
    last modified by jl5086
  • RPR 2.0.112 box mapping doesnt work (only flat seems to work)

    Goal: use world position to texture map larger structures that does not have UVW created manually   Currently: 1. Object coordinates out from the "Texture Coordinate" node seems to be world coord instead o...
    voidcore
    last modified by voidcore
  • ProRender normals not right again (example)

    I started a new question so this may get some fresh attention, Here is another clear example, this time on your own .blen file from your own Prorender for Blender documentation.  I simply downloaded this example ...
    jl5086
    last modified by jl5086
  • Feature Request / Progress Update on Adaptive Sampling for Multiple GPU?

    Is it possible to have a status update for the Adaptive Sampling feature of RPR when used on Multiple GPUs (or multiple devices)?   This feature is one of the most important features of RPR previe...
    gelert
    last modified by gelert
  • RPR v2.0.150 macOS Blender 2.80 Texture Mapping Scaling vs Cycles

    When an image needs to be scaled onto a surface the Mapping node can be used to set the scale of the image.   In Blender 2.80 this common setup looks like the screenshot attached below:   The wooden p...
    gelert
    last modified by gelert
  • RPR v2.0.150 macOS Blender 2.80 - ML Denoiser does not function

    In Blender 2.80 on macOS 10.15.0 the RPR v2.0.150 plug in now supports viewport denoising.   This works for EAW and LWR types of denoier:   However if you select Machine Learning the preview re...
    gelert
    last modified by gelert
  • Pro render latest test build link?

     How to download Pro render test build?
    padmakumaran
    last modified by padmakumaran
  • Hue/saturation Node does not work properly

    I wanted to saturate the colors of the texture stronger. With the Hue / saturation node this works in cycles, but not with the rpr
    schulze1963
    last modified by schulze1963
  • RPR v2.0.150 macOS Blender 2.80 - GL Interop crashing bug

    In the latest v2.0.150 version of RPR for Blender 2.80 the configuration setting use_gl_interop = False causes Blender 2.80 to crash on macOS 10.15.0 (SU 1). The render preview will begin and then immediatel...
    gelert
    last modified by gelert
  • Normal Glitch RPR 2.0.112

    Hey there! When using unorthodox geometry (Boxcutter and Bevel Modifier applied) i run into problems with using Normal Maps. Here is the rendered shading with and without connected Normal Map. Tried everything from ...
    johannes.wilde
    last modified by johannes.wilde
  • Laundry list of renderer features that is missing or would be nice to have

    ( In reference to the version released at siggraph 2019) Hi, I have been alpha/beta testing RPR for more than a year. it is good to see the constant progress but for my needs there are still a lot of f...
    voidcore
    last modified by voidcore
  • Blender 2.8 crashes when ColorRamp is used, on Mac OS

    I'm using Blender with RPR(version 2.0.112) on my Mac mini 2018 running macOS Mojave 10.14.6(18G103), with blackmagic egpu(rx580). Days ago, I noticed that blender suddenly dies when I tries to use some...
    sunq
    last modified by sunq
  • Underlying geometry shows through materials with textures in them(see pics)

    Whenever I render an object with a material applied which uses an image texture in it, (not ones with just shaders), the underlying geometry shows through in reflections.  This is even more evident if the materia...
    jl5086
    last modified by jl5086
  • Blender 2.81 revised Vector mapping node

    The revised Vector mapping node works ok with cycles but dos not work with the RPR
    schulze1963
    last modified by schulze1963
  • RPR v2.0.94 does not render Volume in a Cube

    In this simple scene there is a cube with an area lamp inside and a floor plane and a cube with simple materials applied.   The Outer cube has it's material set to be a volume.   The plan is to "...
    gelert
    last modified by gelert
  • trying to use RPR under Fedora. Linux gurus are welcome

    Can't manage to make it work. extracted addon from installation .run file. All dependences seems satisfied. Attaching log and dump files.
    shrisha
    last modified by shrisha
  • Render CPU & GPU Problem

    Mac OS Mojave 10.14.2 Mac Pro (Late 2013)   When activate CPU & GPU render (at the same time) the image result have a problem (2 bars) corresponding a CPU processing. If turn off CPU the image render OK. &...
    ivanpodesigner
    last modified by ivanpodesigner
  • macbook pro 2013 works with egpu & prorender

    Hi All,   I am a newby considering setting up the following system, but I am concerned whether or not it will work. Can anyone give me some insight?   Macbook pro late 2013 (supports metal 2) with dedicate...
    kehyler
    last modified by kehyler
  • Blender plugin bake texture

    Hi I wanted to bake texture using ProRender Blender plugin, but I don't see the option after selecting ProRender as rendering engine. The bake option only shows up when I select Cycles. Is texture baking available in ...
    kkl
    last modified by kkl