• RPR v2085 for Blender 2.80 Environment settings are never preserved or converted.

    Two bugs, both related to the Environment Lighting setup.   When a new file is created with EEVEE/Cycles as the default engine and an Environment Texture with a HDRi image is setup.   Or an older ...
    gelert
    last modified by gelert
  • RX Vega Arch Glass turns Emissive

    When I render a glass object, it should look like this:  This was rendered with my i7-8700B CPU. However, when I enable a Vega arch card, such as my VII, the glass shader magically turns into an emission:  ...
    plasmapeppers
    last modified by plasmapeppers
  • Depth of Field blurrs out Bump Map

    When activating Depth of Field at low values using Blender 2.8 on MAC OS 10.14.5 with AMD Vega 64 eGPU the Bump Map aplied to a Material of a Principle Shader Node almosts disapears.  I put  the Focus on an ...
    inputhone
    last modified by inputhone
  • DeNoiser OverflowError MacOS 10.14.5 + 2.8

    When attempting to render with the RPR DeNoiser active (either Edge or Bilateral) the ProRender fails to start up. Tested with both Blender 2.8 build from 06/07 AND Laters from 06/13. Please see error log attached. 
    gregie
    last modified by gregie
  • RPR Principled Shader Roughness at 0

    Hello. When putting Roughness to 0 on a Metallic Material Setting (Using a Metallic map here, so it's set to 0 or 1) for Principled Shader in Blender 2.8 on MACOS  10.14.5 using a Vega 64 AMD as external EGPU the...
    inputhone
    last modified by inputhone
  • Feature Request: Prallax Mapping

    Hey! For there is no possibility to displace Materials in RPR at the moment, i just found some node setups for rudimentary parallax mapping for eevee/cycles on Gumroad and Blenderartists:   https://gumroad.com/...
    johannes.wilde
    last modified by johannes.wilde
  • RPRv2085 RGB Curves Node has no effect + Checker Texture Node incorrect scale

    In v2.0.85 of RPR for Blender the RGB Curves Node has no effect on the output.   A secondary bug is also present in the Checker Texture Node where the resulting checkers are a very different size / sca...
    gelert
    last modified by gelert
  • RPR 2.15 box mapping doesnt work (only flat seems to work)

    Goal: use world position to texture map larger structures that does not have UVW created manually   Currently: 1. Object coordinates out from the "Texture Coordinate" node seems to be world coord instead o...
    voidcore
    last modified by voidcore
  • RPRv2.0.85 Inability to Render a Transparent Background for Composition in External Editors

    There is currently no way to render a 3D scene with RPRv2.0.85 with a transparent background so that the resulting image may be composited in an external editor or used in other workflows (e.g. motion graphics, w...
    gelert
    created by gelert
  • Blender RPR v2085 - Camera Move Animations - Camera Fails to Move as Keyframed

    There is a new bug in the latest Blender RPR v2085 plugin.   If you keyframe the Camera to change positions over a duration of time and then use the standard Render Animation functions in Blender to output ...
    gelert
    last modified by gelert
  • Request for feature: Nodes in lights, primarily for light "gobo" projection

    In Cycles you can add nodes to lights like a spotlight and thus project light "gobos" like in the attached screenshot. This is a good feature to have for creative lighting and should be separated from the materials on...
    voidcore
    last modified by voidcore
  • RPRv2085 Shadow Catcher - not working properly?

    A shadow catcher setup in RPRv2085 should make the shadow catcher plane disappear and only render the shadows cast onto it so that you could, in theory, add shadows to an existing image.   I haven't quite got th...
    gelert
    last modified by gelert
  • RPRv2085 Shadow Catcher Too Dark Shadow and Not Working Properly

    The shadow cast on the shadow catcher plane is TOO dark.   It is also not showing through the plane below. So does not actually act as a shadow catcher at all.   This is a simpler setup scene (with sample ...
    gelert
    last modified by gelert
  • AOV Output from RPR v2.0.32 on macOS is limited to CPU rendering

    When asking RPR to output a certain number of AOVs and using a single eGPU (or 2x eGPU) the Final Render will immediately crash.   However with the same scene and the same render settings RPR in CPU mo...
    gelert
    last modified by gelert
  • RPRv2085 CPU Rendering Tiled Mode = Moldy Result and Poor Performance

    On a MBP15 2019 i9 2.4GHz with VEGA 20 / 32GB RAM.   The following settings were used to render the Nissan test scene.   CPU only 16 Threads. Tiled Rendering. 32 x 32 Tiles. 500 samples.   Render ...
    gelert
    created by gelert
  • Report on RPR 2.0.85

    RYZEN 7 1700x ASUS VEGA 64 MSI GTX 980 BLENDER 2.80 daily WIN 10 pro     Hey Everyone. In the last days i spent some time in messing around with RPR 2.0.85 I did a few benchmarks with the scene to the...
    johannes.wilde
    created by johannes.wilde
  • Radeon ProRender shows R9 200 series (R9 280X) available for rendering but it does not work.  

    Here is installation of the Radeon ProRender plugin for Blender 2.79 result:     And here is a picture showing the Prorender Menus activated in Blender 2.79b:       Before anyone get's t...
    colesdav
    created by colesdav
  • Can't activate ProRender Addon in Blender 2.8

    Please see details here: Can't activate Prorender in Blender 2.8  Thanks
    colesdav
    created by colesdav
  • Emission Material doesn't Light Scene until Area Light is present (even if 0 intensity) RPR v2.0.52

    Emitters do not emit any light when the Area Light is hidden (eye / camera icon OFF):   Emitters do light the scene when the Area Light is enabled (eye / camera icon ON) but the Area Light itself does not need...
    gelert
    last modified by gelert
  • Hair Rendering Anomaly in RPR v2.0.32 on macOS (single GPU)

    With a single eGPU (to avoid the nasty half hair bug with multiple GPUs) the Hair Rendering from RPR v2.0.32 produces a strange visual anomaly when compared to EEVEE and Cycles.   This file was setup entire...
    gelert
    last modified by gelert