• I can’t activate RPR 2.0.94 on B3D 2.80 RC1

    I can’t activate RPR 2.0.94 on B3D 2.80 RC. It doesn't show up on the add-on list. On MacBook Pro 15" Radeon Pro 560 4 GB. On B3D 2.79b it works perfectly. Before install RPR 2.0.94 I've uninstalled ...
    pennyw
    last modified by pennyw
  • RPR v2.0.94 Black Squares on Uber Emission Render

    Here is a simple setup where the cube has an Uber emission shader and the Environment Light has been turned off.   Sample file attached.     When rendered with the Uber Shader to 250 samples and as ...
    gelert
    last modified by gelert
  • Slow Render

    Graphic cards : 2 x RX 480's Blender 2.8 beta v.2.80.74 Radeon ProRender Addon AMD 2.0.94   When I enable 2 graphic cards at the same time the render is slower than just enabling 1 card. Render is also very s...
    david57
    last modified by david57
  • Bug enabling cards

    4.0 GHz Intel Core i7-6700K Quad-Core 2 x AMD Radeon RX 480 with 8GB VRAM 16GB of 3000 MHz DDR4 RAM   Blender 2.8 beta current version 2.0.94 Radeon ProRender plugin for blender 2.8   Having problems en...
    david57
    last modified by david57
  • macOS - Blender crash on with GPU and CPU checked

    2010 MacPro Tower - 32GB RAM, macOS 13.13.3, AMD RX580 Blender 2.8 (July 4) with Todays download of ProRender from main page   Open blender, add cube, add cycles material, switch to ProRender. - .blend file att...
    blenby
    last modified by blenby
  • Still unable to render complex scenes

    I'm trying to render a scene which loads in all the assets and then just as its going to start, it stops. It does not progress any further. I notice that at this point my blender is slow to interact with and my R...
    monkriss
    last modified by monkriss
  • Ray Depth & Glass Transmissions

    Ray Depth. RPR for Blender has some nice ray depth settings just like any other rendering engine. However, they refuse to go above 8. They will play nicely from 1 to 8, but any additional rays are ignored after 8....
    plasmapeppers
    last modified by plasmapeppers
  • RPR v2.0.94 does not render Volume in a Cube

    In this simple scene there is a cube with an area lamp inside and a floor plane and a cube with simple materials applied.   The Outer cube has it's material set to be a volume.   The plan is to "...
    gelert
    last modified by gelert
  • Report on RPR 2.0.94

    I wanted to test new build of Radeon ProRender (2.0.94) for Blender 2.8 to test its interior archviz capabilities. First things first: It's a joy to work with ProRender, because Viewport Rendering is incomparable smoo...
    johannes.wilde
    last modified by johannes.wilde
  • Mac Pro Mid 2012, 5.1 High Sierra, which AMD GPU will work with Radeon ProRender for Blender

    MacPro mid 2012 5.1 - I bought Radeon Gigabyte 7950 3GB 4K Graphics Card (Mojave 10.14 compatible), but it seems to be incompatible with AMD ProRender for Blender.  Any suggestions for a GPU please?
    nomismusic
    last modified by nomismusic
  • Hair Info Node missing in RPR v2.0.52

    Sample file attached. Created in RPR v2.0.52 with Blender 2.8 nightly.   My previous bug about multi coloured Hair using the ColorRamp was missing a vital node which I didn't know know about at the time.   ...
    gelert
    last modified by gelert
  • Feature request: More Math, Noise, Texture nodes

    Other than improved stability, the one big thing that stops me from using RPR in production, is the limited texture node feature set. I know Rome wasn't built in a day, and I know the developers probably have bigger i...
    caspardavidfriedrich
    last modified by caspardavidfriedrich
  • RPR v2.0.94 Feature Request for Blender - Environment Nodes

    There is no facility in RPR 2.0.94 to setup environment nodes and as such a volume cannot be used.   In Cycles using the sample file attached a very clean "God Ray" is created using the Environmen...
    gelert
    last modified by gelert
  • RPR 2.94 box mapping doesnt work (only flat seems to work)

    Goal: use world position to texture map larger structures that does not have UVW created manually   Currently: 1. Object coordinates out from the "Texture Coordinate" node seems to be world coord instead o...
    voidcore
    last modified by voidcore
  • Blender 2.80 RPRv2.0.94 - Particle Animation Motion Blur not effective on render

    With the latest RPR v 2.0.94 it seems that an animated particle system is not affected by motion blur.   I can confirm that on normal mesh objects that are not part of a particle system that RPR v 2.0.94 do...
    gelert
    last modified by gelert
  • Pro Render not activating in preferences

    Looks like the latest Blender build for 2.80 doesn't play well with Pro Render (downloaded from the Prorender AMD page). Specifically it's the June 27th 64-bit build. It sees ProRender but when I try to activate it in...
    cyphersteel
    last modified by cyphersteel
  • AOV Output from RPR v2.0.32 on macOS is limited to CPU rendering

    When asking RPR to output a certain number of AOVs and using a single eGPU (or 2x eGPU) the Final Render will immediately crash.   However with the same scene and the same render settings RPR in CPU mo...
    gelert
    last modified by gelert
  • RPRv2085 RGB Curves Node has no effect + Checker Texture Node incorrect scale

    In v2.0.85 of RPR for Blender the RGB Curves Node has no effect on the output.   A secondary bug is also present in the Checker Texture Node where the resulting checkers are a very different size / sca...
    gelert
    last modified by gelert
  • RPR 2.0.85 - object visibility is ineffective within volume object

    RPR 2/0/85 / Blender 2.80 / Windows 10 / 2x Radeon VII   Reflections and Camera visibility options do not behave as expected if the objects are set within a volume object unless the camera is within the volume a...
    daquteness
    last modified by daquteness
  • RPRv2094 UV Edit Mode changes rendering of Textured Object

    Switching from Object Mode to Edit Mode with a textured material causes a significant change in rendering preview which makes it very difficult to change the position of a texture using the UV Editing tools.   m...
    gelert
    last modified by gelert