RYZEN 1700x ASUS VEGA 64 WIN 10 PRO Blender 2.8 daily (02/16/19) I can't manage to install RPR 2.01 for Blender 2.8 Beta. Tried different Builds of Blender 2.8... Error output: File "C:\Users\Johannes\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\rprblender\pyrpr.py", line 127, in init import __rpr ImportError: DLL…(Show moreShow less)
To improve the quality of Radeon ProRender and get feedback from users, AMD is posting "beta" builds weekly(ish) of the plugin. Please add comments or questions, any feedback below. Also below is a list of changes since the latest released plugin on https://pro.radeon.com/en/software/prorender/download/ . Material Library installers are also…
We are excited to finally talk publicly about a version of Radeon ProRender that supports Blender 2.80! Blender 2.80 is has a great deal of interest from users due to its radical changes to the workflow, and we thought it was only appropriate to give the ProRender plugin the same attention. We have been working hard over the last few months…
OS: OSX 10.4.3 Software: Blender 2.79b ProRender version: 1.8.253 (core 1.321) Issue: Different rendered output when rendering with either CPU, GPU or CPU + GPU. Pay attention to the light passing through the glass spheres, noticeably much more light passing through on the CPU only render, this is with caustics disabled in the…(Show moreShow less)
After finding out that RPR was available for Blender I immediately went and installed the plug-in, and I'll just say that I have been loving this engine way more than Cycles! However, I've unfortunately noticed that there aren't any dedicated toon/cel shader nodes included with the engine. (at least not that I've seen) Are there plans for…(Show moreShow less)
Prorender is looking like a very promising renderer. I'm looking to use it for Blender, replacing cycles, but it doesn't seem feature-complete yet. Mainly, it seems to be missing fast deformation-based motion blur. Are there plans to introduce this feature? Thanks!
Hello, I have a question, I want to put a texture on my car model and I see some error on the texture, to be precise only where I have ngons or triangles on cars shape. On quads is everything fine. Doesn't PreRender support quads and tris for textures yet? Best Regards Volodymyr