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Radeon Software Crimson ReLive AMD_com blog title image v2.pngBy Sasa Marinkovic

 

This time last year marked a groundbreaking event in AMD’s history: the launch of Radeon Software Crimson Edition, revolutionary new graphics software enabling supercharged performance for Radeon GPUs and AMD APUs, while redefining and enriching the overall user experience with exciting new features and innovative functionality.

 

Since the Radeon Software Crimson Edition launch last year, we delivered 29 driver releases, including eight WHQL-certified drivers, earning a user-satisfaction rating of 4.5/5 — the highest-ever rating achieved by any AMD software release.

 

Radeon Software Crimson Edition was a blockbuster success, earning accolades from users, reviewers, gamers, and developers, along with coveted industry recognition and awards. With all this industry praise, did we rest on our laurels? Absolutely not.

 

Introducing Radeon Software Crimson ReLive Edition, our biggest software release — ever.

 

Radeon Software Crimson ReLive Edition is AMD’s next-generation graphics software for enabling high-performance gaming, engaging VR experiences on VR-capable hardware, and innovative new features offering professional-grade reliability and stability. With more than 400 million gamers playing on Radeon™ graphics worldwide, it should come as no surprise that the new release focuses on features demanded by gamers. In fact, we decided to name the new release for the feature requested most by gamers: Radeon ReLive.

 

With Radeon ReLive, gamers can “relive” their gameplay by capturing, streaming, and sharing recorded gaming sessions. Highly efficient with minimal impact to gameplay, Radeon ReLive enables seamless playback of ReLive recordings via an easily accessible in-game toolbar, and offers quick and convenient customizable settings, custom scene layouts, and more. With Radeon ReLive, gamers now have a way to capture gaming highlights, and share their gaming exploits and conquests with online friends and competitors.

 

Radeon Software Crimson ReLive AMD_com blog Chill v2.pngAnother amazing feature tailored for gamers is Radeon Chill, a power-efficient framerate controller for Radeon graphics that dynamically regulates framerate based on the speed of your mouse movements. Radeon Chill was designed to reduce system power consumption while maintaining an excellent end-user gaming experience, enabling gameplay without noticeable impact to performance while helping maintain a cooler and quieter system.

 

Radeon Chill adapts the in-game frame rate to the action that is occurring onscreen. If the game action is mostly static or the game character is not moving, Radeon Chill quickly scales-down frame rates to save power. As soon as the game character resumes moving, Radeon Chill responds by increasing frame rates to preserve fluid gaming motion.

 

Enhanced AMD FreeSync™ technology enables seamless communication between the display and the graphics card for naturally smooth gameplay, with a borderless full-screen mode that enables effortless switching between applications. FreeSync’s gradual refresh-ramp enables a smooth increase or decrease in display frames per second, providing an even smoother end-user experience.

 

And there’s more. Radeon Software Crimson ReLive Edition is packed with innovative features including Automatic Bad HDMI™ Cable and Signal Detection and Fallback, VP9 Decode Acceleration, DisplayPort HBR3 Support, Radeon Software Installer, and more.

 

Another first for this year is our Radeon Pro Software Crimson Relive Edition launching simultaneously as part of our Radeon Software annual launch. Radeon Pro ReLive software enables capturing and recording professional workflows within CAD/engineering applications, visualization and prototyping software, content-creation tools for collaboration, presentation, training and customer support, and more. Free and seamlessly integrated within Radeon Pro Settings, Radeon ReLive enables full control of its video capture parameters, including customizable recording quality at up to 4K resolution.

 

Radeon Software Crimson ReLive AMD_com blog ProRender.pngRadeon ProRender is a powerful physically-based rendering engine that helps creative professionals produce stunningly photorealistic images, with planned upgrades in 2017 to include native application integration for Blender and Maxon’s Cinema 4D.

 

Radeon Pro Software Crimson ReLive Edition also introduces innovative features for empowering developers and dreamers with open-source tools that redefine visual and audio quality. Radeon Loom software overcomes formidable technology challenges with the processing-intensive video stitching process that is vital to creating cinematic 360-degree video experiences in VR. Built upon the Khronos OpenVX™ computer vision framework as implemented by AMD, the professional-grade Radeon Loom software stitches output from up to 24 cameras live in real-time and up to 31 cameras offline.

 

Supporting the acclaimed AMD LiquidVR™ technology and Radeon VR Ready Creator1 graphics cards, Radeon Pro Software Crimson ReLive Edition works with professional applications supporting CAD and 3D model visualization in VR, virtual prototyping, and VR content-creation tools on VR-capable hardware.

 

Professional users demand professional-grade softwareand Radeon Pro Software Crimson ReLive Edition delivers. The new Radeon Software Pro Crimson ReLive Edition release reaffirms AMD’s continuing commitment to providing content creators and designers with high-performance and stable certified professional software. There’s also good news for Linux® users: AMD’s ongoing commitment and support for open-source technologies and tools means Radeon Pro Software Crimson ReLive Edition now supports the AMD GPU-PRO hybrid Linux driver. This new Linux driver combines two great worlds — an open-source core and AMD Radeon Pro graphics’ technologies and performance.

 

TressFX 4.0, a state-of-the-art hair-rendering tool enables developers to create high-fidelity hair interactions in DirectX®12, and features new streamlined code that makes seamless integration of high-quality hair designs incredibly easy. Depth of Field is an advanced blurring tool that assists creators in developing high-quality focus and blur effects with low overhead processing by leveraging the power of asynchronous compute. Advanced Media Framework 1.4 (AMF 1.4) unifies video data and provides the GPU-accelerated foundation for many industry leading video and streaming applications.

 

RadeoRadeon Software Crimson ReLive AMD_com blog Mulitres.pngn Pro Software Crimson ReLive Edition leverages AMD LiquidVR™ technology for incredibly realistic VR experiences on VR capable hardware. Asynchronous Space Warp for Oculus Rift improves on the Asynchronous Time Warp (ATW) feature, enabling VR to render at lower frame rates by extrapolating intermediate frames. TrueAudio Next enables lifelike acoustics and enhances sound perception, helping create realistic echoes and reverberations within a setting, and boosting overall audio quality to match stunning game visuals. MultiRes rendering enables improved performance by reducing API overhead and reduced pixel-processing cost by matching the rendered image resolution to select VR HMD’s optical system, and MultiView intelligent rendering algorithms enable single-pass rendering that can further reduce pixel-processing cost.

 

Much more than the sum of graphics power and innovative features, Radeon Software Crimson ReLive Edition and Radeon Pro Software Crimson ReLive Edition strive to fulfill the essential promise of graphics software: to entertain, enable and inspire the next generation of gamers, professionals, developers, and content creators — and to harness the power of advanced graphics technology to enhance our digital lives.

 

Download Radeon Software Crimson ReLive Edition or Radeon Pro Software Crimson ReLive Edition today — and discover the true power of Radeon graphics.

 

Sasa Marinkovic is Head of Software Marketing at AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

1. Radeon VR Ready Creator Products are select Radeon Pro and AMD FirePro GPUs that meet or exceed the Oculus Rift or HTC Vive recommended specifications for video cards/GPUs. Other hardware (including CPU) and system requirements recommended by Oculus Rift or HTC Vive should also be met in order to operate the applicable HMDs as intended. As VR technology, HMDs and other VR hardware and software evolve and/or become available, these criteria may change without notice.

Last month we showed you how AMD FX® customers are getting supercharged Battlefield® 1 performance with DirectX® 12. This month, the good news keeps rolling straight into virtual reality: the AMD FX® 4350, 6350, 8350, 8370, 9370 and 9590 are now approved processors for the Oculus Rift™. With the power of these AMD FX® processors and a GPU like the Radeon™ RX 470, an Oculus-approved experience is now incredibly accessible for millions of gamers.

 

A peek behind the curtains

 

Today’s certification is the exciting conclusion to the unveiling of Asynchronous Space Warp (ASW) in October. In a nut shell, ASW allows a PC to compare the differences between two rendered frames to quickly create a third frame with all of its scenery in the proper place. Vitally, the ASW frame is inferred from a comparison, rather than rendered in full, so it’s quick to make.

 

ASW is an important tool to address the often challenging issue of rapid head movement in virtual reality. Fast or erratic movement in a VR environment can be tough for any gaming PC to handle, and that can be compounded as the visual fidelity of the game increases—the margin for error just gets smaller and smaller. If the user is looking around while the PC is between complete frames, the inferred frames from asynchronous space warp are an excellent way to smooth over that margin to sustain a fluent VR environment.

 

It seems uncomplicated from the 10,000-foot view, but asynchronous space warp is compute-intensive—it’s truly predicting the future based on past frames! Accurate ASW requires agility from the underlying PC, and a robust flow of information from the processor to a GPU’s compute pipelines. To be clear, the stakes are pretty high: there is the viscerally unpleasant possibility that players could become sick if the system is not up to the task of enforcing smooth gameplay.

 

We take that responsibility very seriously, and so does our hardware. The Oculus “seal of approval” for these AMD FX processors confirms that our powerful multi-core chips are more than up to the task of delivering the smooth experience you deserve on a budget you’ll love.

Battlefield™ 1 has now been on the scene for a spell, and we hope y’all are having a blast storming the trenches with powerful Great War weapons like the mighty Kolibri. Between rounds, we’ve been crunching the numbers on the new DirectX® 12 renderer in Battlefield 1’s Frostbite Engine, and AMD FX users are in for a real treat: 30-46% higher framerates!1

 

Here it is, plain as day:

bf1_blog.png

But… how?

The secret lies in a DirectX® 12 feature “multi-threaded command buffer recording,” which we covered in detail last year. The short version is pretty straightforward: MTCBR allows a game’s “to-do list”—its geometry, texture, physics, and other requests—to be interpreted and passed to the GPU by multiple CPU cores, rather than just one or two cores as in DirectX® 11.

 

Because the processor can tackle the to-do list more quickly with DirectX® 12, the flow of information into the graphics card can be accelerated, which helps rendering tasks spend less time waiting around for important bits to appear.

 

In software as in real life: having more hands for a complex job just gets things done a little (or a lot) more quickly. See you on the Battlefield!

 

Robert Hallock is an evangelist for CPU/APU technologies and IP at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

FOOTNOTES:

1. Testing conducted by AMD Performance Labs as of 19 October, 2016 on the AMD FX 8370, FX 8350, FX 8300, FX 6350 and FX 6300. Test system: Radeon™ RX 480 GPU, 8GB DDR3-1866, 512GB SanDisk X300 SSD, Windows 10 Pro x64, Radeon™ Software 16.9.2, 1920x1080 resolution, Ultra in-game preset. Average framerates DirectX® 11 vs. 12: AMD FX-8370 (66.9 vs. 86.9), FX-8350 (61.58 vs. 84.89), FX-8300 (58.76 vs. 80.6), FX-6350 (60.03 vs. 80.48), FX-6300 (52.38 vs. 76.24).  PC manufacturers may vary configurations, yielding different results. Results may vary with future drivers. DTV-84

Adding to Radeon Software Crimson Edition’s enhancements for DirectX® 9, DirectX® 10, and DirectX® 11, Radeon Software 16.9.1 enables multi-GPU frame pacing support to DirectX®12 on all GCN-enabled GPUs and AMD A8 APUs or higher with GCN.

 

Frame pacing delivers consistency by increasing smoothness in gameplay. In multi-GPU (mGPU) configurations, GPUs render alternating frames and push each frame to your screen. Each render can be created at various speeds causing differences in frame time. With frame pacing enabled, frames are distributed evenly, i.e. with less variance between frames, creating liquid smooth gameplay. For more details, please watch the following video: Radeon Tech Talk: DirectX® 12 Multi-GPU Frame Pacing https://youtu.be/voCapB43F0k

 

A number of games currently take advantage of frame pacing in DirectX®12. Total War™ – Warhammer®, Rise of the Tomb Raider™ and the 3DMark® Time Spy benchmark also show smoother run-throughs.  

 

Let’s look at the some real-life scenarios:

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 35% lower 99th-percentile frame times in Rise of the Tomb Raider™ at 2560x1440 with Radeon Software Crimson Edition 16.9.1 pre-release driver.1

 

 

 

 

 

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 37% lower 99th-percentile frame times in Total War™ - Warhammer® at 3840x2160 with Radeon Software Crimson Edition 16.9.1 pre-release driver.2

 

 

 

 

 

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 44% lower 99th-percentile frame times in 3DMark® Time Spy at the 1440p Default preset with Radeon Software Crimson Edition 16.9.1 pre-release driver.3

 

 

 

 

 

 

 

 

 

If you were looking for smoother gameplay and to better your mGPU setup, try upgradimng to Radeon Software Crimson Edition 16.9.1.

 

Gurman Singh is a member of Software Marketing at AMD.

 

1. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game Rise of the Tomb Raider version 1.0 build 647.2_64 at 2560x1440 and very high preset with Direct X® 12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running Rise of the Tomb Raider DirectX®12 on two Radeon™ RX 480 with frame pacing enabled delivers 99th percentile display change frame times of 15.9 ms vs.99th percentile display change  frame time of 24.5 ms with frame pacing disabled, which is 35% lower 99th-percentile frame times. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-62

2. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game Total War - Warhammer version 9483.873 at 3840x2160 and ultra preset with DirectX®12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running Total War - Warhammer DirectX®12 on two Radeon™ RX 480s with frame pacing enabled delivers 99th percentile display change frame times of 24.2 ms vs. 99th percentile display change frame times of 38.4 ms, with frame pacing disabled which is 37% less variance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-63

3. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game 3DMark Time Spy – GT1 version 2.1.2748 at Default 2560x1440 and the default preset with DirectX®12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running 3DMark Time Spy – GT1 DirectX®12 on two AMD Radeon™ RX 480s with frame pacing enabled delivers 99th percentile display change frame times of 17.2 ms vs. 99th percentile display change frame times of 30.9 ms with frame pacing disabled, which is 44% less variance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-64

Deus Ex: Mankind Divided™ released globally to public praise on August 23rd with DirectX® 11 support. Today, developers Eidos and Square Enix announced that DirectX® 12 support is live.

 

The renowned world of Deus Ex: Mankind Divided™ is taken to a whole new level with Microsoft’s DirectX 12 API, AMD’s Graphics Core Next (GCN) and Polaris architectures.

 

DirectX® 12 takes advantage of asynchronous compute – GPU multitasking that virtually eliminates frame render scheduling issues, allowing developers to create a richer mix of compute and graphics workloads simultaneously on your GPU. The end result is more efficient use of your GPU to enable a more immersive gaming experience due to increased graphics clarity, high frame rates, and enhanced AI.

 

“As the fastest adopted API in the last decade – hardware, software and game support for DirectX12’s asynchronous compute features are vital to ensure gamers experience maximum performance optimization for their hardware,” said Julien Bouvrais, CTO of Eidos-Montreal. “A standout feature of AMD Radeon graphics are asynchronous shaders, which allow game developers like us to make more efficient use of the hardware with DirectX12, extracting more performance, faster frame rates and improved responsiveness.”

 

  • Up to 46% faster performance at 1920x1080 high preset on Deus Ex: Mankind Divided DirectX® 12 edition using RSCE 16.9.1 and Radeon™ Sapphire Nitro+ RX 480 8GB than with GTX 1060 FE and GeForce Experience 372.70 WHQL.1

 

AMD Radeon graphics users are ready to game in the Deus Ex: Mankind Divided's DirectX12 patch, with our latest version of Radeon Software 16.9.1.

 

1 Testing conducted by AMD Performance Labs as of September 7th, 2016 on the Radeon™ Sapphire Nitro+ RX 480 8GB and Nvidia GTX 1060 FE, on a test system comprising Intel i7 5960X CPU (3.0 GHz), 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.9.1, GeForce Experience 372.70 WHQL and Windows 10 x64 using the game Deus Ex: Mankind Divided DirectX®12 on the high preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, GeForce Experience 372.70 WHQL and Nvidia GTX 1060 FE running Deus Ex: Mankind Divided DirectX®12 scored 55 and Radeon Software Crimson Edition 16.9.1 running Deus Ex: Mankind Divided DirectX®12 scored 69.5 on Radeon™ Sapphire Nitro+ RX 480 8GB, which is 46% faster performance. Performance may vary based on use of latest drivers. RS-60

Ah, Virtual Reality, VR, the closest we’ll ever get to a holodeck[i]. But if you’re like me, your hobbies tend to outweigh your checkbook, especially when it comes to technology. The good news is, you can build a PC that is capable of running VR, offers tons of features, looks great, and only costs around $650[ii],[iii], thus enabling you to dive into VR without breaking the bank. (Well, at least
not too much).

 

If you’re already bored and tired of reading then check out this video. If you have a general dislike for product videos that tend to take too long to get the point, (thank goodness for YouTube speed settings[iv]) read on below!

 

 

 

Testing VR performance is in its infancy, and utilities like FRAPS only measure the refresh rate of the mirrored window on your desktop, not the smoothness of the experience in the head-mounted display. Because of this, we tested the system the way you would: we turned it on and played a wide variety of game titles on it. We enjoyed excellent, playable VR experiences and
we were never disappointed when playing games like Elite Dangerous, Google Tiltbrush, Vanishing Realms, Hordez, Surgeon Simulator, and Space Pirate Trainer.

 

The ingredients:

  • We started with an AMD FX™ 6350 CPU ($126.50). The processor does an excellent job on nearly all VR titles, and in addition, DX12 enabled games can take advantage of the six cores. It comes with our new stock cooler, the Wraith, to help keep the system cool and quiet. You may see a compatibility warning pop up when using an Oculus Rift headset, but this is nothing to worry about – know that our CPU validation efforts with Oculus are underway!
  • For graphics, we’re using the 4GB version of the Radeon™ RX 480 graphics card ($199.99). It’s an ideal match of price to performance providing VR capability starting at SEP $199 USD, the
    most affordable solution for premium VR on the market today.
  • Our motherboard is the Gigabyte GA-970-Gaming-SLI ($98.99). This board is great for this system as it offers tons of features including USB 3.1 & 3.0 ports, which are crucial for supporting all the devices you need for VR. In addition, this board includes reinforced PCIe® slots, integrated lighting and is ready for M.2 storage.
  • Our case is the Corsair Spec Alpha ($64.99) which looks fantastic, is super easy to build with, comes with three case fans and is available in a few different color options. Note, pricing may vary based on color.
  • We’re using 8GB of Corsair Vengeance DDR3 memory ($38.99).
  • A Corsair CXM 550W Bronze Power Supply ($59.99).
  • And a Corsair Force LE 240GB solid state drive ($58.99).

 

In total that’s $649.34! Not too shabby for a PC that played VR for us just fine, as well as games, movies, just about anything you need. So what do you think? Are you jumping on the VR bandwagon? Would you use different parts? Let me know in the comments.

 

 


[i] At least in the next 12-18 months

[ii] Prices change and sales happen so this price may be higher or lower right now. These prices were current as of July 12th, 2016 from PCPartPicker.com and Newegg.com..

[iii] Price does not include keyboard, mouse, monitor, VR hardware (like a headset) or any software

[iv] https://www.google.com/?ion=1&espv=2#q=playback+speed+of+a+youtube+video

 

System configuration as tested: FX 6350, 4GB Radeon™ RX 480 GPU, 2x4GB DDR3-1866, 240GB SSD, Driver 16.7.2, Windows 10

 

CAUTION: INSTALLATION AND SERVICING OF COMPUTER COMPONENTS, AND CREATING CUSTOMIZED COMPUTER MODS CAN BE HAZARDOUS. ONLY TRAINED, QUALIFIED PERSONNEL SHOULD INSTALL, REPAIR OR SERVICE COMPUTER COMPONENTS OR CREATE CUSTOMIZED MODS. PLEASE ENSURE THAT BEFORE WORKING ON COMPUTER COMPONENTS THAT THE COMPUTER IS UNPLUGGED AND THAT ALL COMPONENTS HAVE BEEN FULLY DISCHARGED. BE SURE TO GROUND YOURSELF BEFORE TOUCHING SENSITIVE COMPONENTS WHICH CAN BE DAMAGED BY STATIC DISCHARGE. FAILURE TO EXERCISE APPROPRIATE CAUTION CAN RESULT IN SERIOUS PERSONAL INJURY AND/OR DAMAGE TO COMPUTER COMPONENTS. AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS OF THIS VIDEO AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THT MAY APPEAR IN THIS VIDEO. AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. GD-73

 

Use of third party marks / products is for informational purposes only and no endorsement of or by AMD is intended or implied.

 

©2016 Advanced Micro Devices, Inc.  All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

Deus Ex: Mankind Divided™ launched globally today, by developers Eidos Montreal and Square Enix.

 

Deus Ex: Mankind Divided™, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, plus action-RPG based gameplay, to create both a memorable and highly immersive experience.

 

Deus Ex: Mankind Divided™ delivers enhanced visual fidelity through PureHair™ technology, Eidos Montreal’s and Square Enix’s hair simulation solution created in collaboration with AMD’s Radeon Technologies Group.

 

PureHair™ is an amazing example of what happens when you provide a talented developer with complete and open access to a 3D graphics effect like AMD’s TressFX Hair: they can reference it, modify it, and improve it to reflect their artistic vision.

 

Jensen_trenchcoat

 

Building on the massively-parallel processing capabilities of AMD TressFX Hair, Graphics Core Next (GCN) and Polaris architectures, PureHair™ integrates a life-like realism to Deus Ex: Mankind Divided’s™ characters’ hair without compromising on performance.

 

Performance Chart

 

Pick up a 6- or 8-core AMD FX™ processor and receive a free Deus Ex: Mankind DividedTM game code (Check out the terms and conditions here)!

 

deus ex - cpu bundle

 

1 Testing conducted by AMD Performance Labs as of August 19th, 2016 on the AMD Radeon™ 8GB Radeon RX 480 and Nvidia 6GB GTX 1060 FE, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.8.3, GeForce Experience 372.54 WHQL and Windows 10 x64 using the game Deus Ex: Mankind Divided on the high preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, GeForce Experience 372.54 WHQL and Nvidia 6GB GTX 1060 FE running Deus Ex: Mankind Divided scored 54.3 and Radeon Software Crimson Edition 16.8.3 running Deus Ex: Mankind Divided scored 61.7 on AMD Radeon™ 8GB RX 480, which is 12% faster performance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-57

2 AMD’s product warranty does not cover damages caused by overclocking, even when overclocking is enabled via AMD hardware.

Back in March, my colleague Carl Wakeland wrote an excellent blog describing all the reasons why audio is so important in VR. It’s a long read but well worth the time. As he puts it so articulately, what we hear is vital to our perception of reality. And achieving lifelike presence in virtual reality demands audio that sounds as real as the graphics need to look. Suspension of disbelief.

 

Audio that Feels Real

Creating audio that feels real when you’re in VR – when you can turn your head in any direction with continuous visuals - requires both physical acoustics-based sound modeling, and concurrent real-time audio physics calculations and processing. Conventional pre-baked approximations can offer acceptable experiences, but will fail to create the true presence necessary for full immersion.

 

The way to achieve immersive VR audio is by enabling a significant number of audio sources and processing them with real-time dynamic physics at low latency. This process allows humanly-unnoticeable delays between an input being processed and the corresponding output. However, it requires achieving a level of real-time performance in gaming scenarios that is not possible on the CPU alone. Because of performance limitations, physics-based audio engines have been forced to rely on statistically-derived physics – until now.

 

Physics-Based Audio Acoustics Rendering

Enter AMD TrueAudio Next. As part of AMD’s LiquidVR™ technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience, TrueAudio Next is a scalable AMD technology that enables real-time dynamic physics-based audio acoustics rendering. It uses Radeon Rays (formerly AMD FireRays) to enable the entire soundscape to be modeled physically, with more than 32 stereo 2-second convolution sources.

 

We are thrilled today to announce that the TrueAudio Next open-source library is now available on GPUOpen.

 

TrueAudio Next stands out from the crowd thanks to the Asynchronous Compute Engines enabled by Radeon™ GCN and Polaris graphics architecture. It is a conventionally-held belief that using a GPU to render audio can cause too much latency, while also interfering with graphics performance. However, TrueAudio Next has the ability to leverage the powerful resources of GPU Compute, safely allowing the GPU to accelerate audio rendering. This is mainly thanks to a core element of this technology: Compute Unit (CU) Reservation.

 

AMD’s CU Reservation feature allows a limited set of CUs* to be partitioned off and reserved for as long as is required, offering a flexible and predictable reliable audio acceleration solution – isolating audio usage from graphics usage. [Note: AMD delivers the CU Reservation feature to AMD approved partners via the driver. The TrueAudio Next library can be used with or without CU Reservation.]

 

We are excited about the potential of TrueAudio Next, as it truly has the capacity to deliver spatially- and positionally-accurate audio to millions of consumers. It enables developers to integrate realistic audio into their VR content in order to achieve their artistic vision, without compromise. Combining this with AMD’s commitment to work with the development community to create rich, immersive content, the next wave of VR content can deliver truly immersive audio – that will sound and feel real.

 

Watch the video on AMD True Audio Next GPUOpen: TrueAudio Next - YouTube

Find out more at http://gpuopen.com/gaming-product/true-audio-next/

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

*Discrete AMD Radeon™ and FirePro™ GPUs based on the Graphics Core Next architecture consist of multiple discrete execution engines known as a Compute Unit (“CU”). Each CU contains 64 shaders (“Stream Processors”) working together.

A major step toward enabling high-quality video streaming and recording, Advanced Media Framework (AMF) 1.3 is now open sourced, providing the structure for high quality video recording and live streaming. AMF 1.3 SDK will enable developers of Radeon™ graphics cards to create GPU-based game capture programs for high-quality multimedia streams on their favorite sites.

 

What is AMF?

Part of our GPUOpen initiative, the Advanced Media Framework (AMF) is an OS- and framework-agnostic multimedia API that enables developers to leverage the power of AMD hardware for real-time processing of multimedia, and building and accelerating complete multimedia applications.

AMF enables developers to take advantage of AMD Video Engines (VCE and UVD), including comprehensive APIs for video encoding, decoding, pre-processing, and post-processing. Accelerated encoding and decoding through CPU offloading optimizes access to AMD devices by using the CPU, GPU, and hardware accelerators for multimedia processing.

 

AMF 1.3 SDK

With the AMF 1.3 SDK, developers can create high-performance video editing, transcoding, and playback applications, enable enhanced user experience on highly efficient wireless displays and remote desktops. Succeeding Media SDK 1.1, AMF 1.3 has been updated with many new features, including a H.265 codec that enables higher quality video playback up to 4k UHD — at the same bitrate as H.264.

 

Open source, the new AMF 1.3 SDK is freely downloadable through GPUOpen, and available for any developer to use. The new no-cost AMF enables developers to easily integrate the SDK into their multimedia applications.

 

The new AMF 1.3 SDK also includes the runtime in the driver package, reducing maintenance for developers on application updates. Applications which leverage open source AMF 1.3 will create a significantly improved GPU-based game capture program that enables high quality encoding of streaming and recording on Radeon™ GPUs.

 

At AMD, our GPUOpen initiative is vital to creating and providing powerful tools for developers. AMD constantly strives to support collaborations with companies that share our vision. Please subscribe to our newsletter to learn more about our commitment to open source software — and discover how GPUOpen is helping developers create a superior customer experience for all gamers.

 

Find out more at http://gpuopen.com/gaming-product/advanced-media-framework/

 

Gurman Singh is a member of Software Marketing at AMD.

DOOM released globally to critical acclaim on May 13th with OpenGL® support and today the studio announced that Vulkan™ support is now live.

 

Doom Image.JPG

DOOM - the brutally fun and challenging modern-day shooter experience – was developed at id Software, the studio that pioneered the first-person shooter genre.

As many of you already know, the Vulkan™ API is a descendant of AMD’s Mantle that supports close-to-metal control across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.

 

DOOM benefits from Vulkan support by using several great features:

 

Asynchronous Shaders: Using multiple command processors — the Asynchronous Compute Engines in AMD’s Graphics Core Next and Polaris GPU architectures — each queue can submit commands without waiting for other tasks to complete.

Shader Intrinsics or Shader Intrinsic Functions, also called built-in functions, provide a way for game developers to directly access graphics hardware instructions in situations where those instructions would normally be abstracted by an API. This approach has been used successfully on gaming consoles to extract more performance from the GPU — and now AMD is enabling PCs with the same capability.

Frame Flip Optimizations which basically pass the frame directly to the display once it’s ready, i.e. skips the copy and save.

 

As Robert Duffy, Chief Technical Officer of id software pointed out at the AMD event at Computex 2016, “Vulkan is a modern API, with roots to AMD’s Mantle technology, and it provides real benefits to both us as developers and the large community of gamers using a wide range of hardware. When you factor in additional AMD features, like true Asynchronous Compute, custom intrinsic instructions, and combine those with a raw speed of idTech 6, we believe the experience on AMD will be hard to beat.”

Performance numbers produced by AMD internal testing show the performance benefits of Vulkan versus OpenGL implementation:

  • Up to 27% faster performance at 1920x1080 using Radeon Software 16.7.1 and DOOM Vulkan on Radeon™ RX480 than with Radeon Software 16.7.1 and DOOM OpenGL.1
  • Up to 23% faster performance at 2560x1440 using Radeon Software 16.7.1 and DOOM Vulkan on Radeon™ RX480 than with Radeon Software 16.7.1 and DOOM OpenGL.2 

Now it’s time to gear yourself up with Radeon® graphics and experience the incredible performance of the Vulkan version of DOOM!

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

Liam Gallagher, Software Product Marketing, AMD, contributed to this blog.

 

Vulkan and the Vulkan logo are trademarks of Khronos Group Inc.

DOOM images and logo © 2016 Bethesda Softworks LLC, a ZeniMax Media company. DOOM and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.

  1. 1. Testing conducted by AMD Performance Labs as of July 6th, 2016 on the AMD Radeon™ RX 480, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.7.1 and Windows 10 x64 using the game DOOM on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition 16.7.1 running DOOM OpenGL scored 106.40 and Radeon Software Crimson Edition 16.7.1 running DOOM Vulkan scored 135.65 on AMD Radeon™ RX 480, which is 27.5% faster performance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-43
  2. 2. Testing conducted by AMD Performance Labs as of July 6th, 2016 on the AMD Radeon™ RX 480, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.7.1 and Windows 10 x64 using the game DOOM on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 2560x1440, Radeon Software Crimson Edition 16.7.1 running DOOM OpenGL scored 68.51 and Radeon Software Crimson Edition 16.7.1 running DOOM Vulkan scored 84.34 on AMD Radeon™ RX 480, which is 23.1% faster performance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-44

 

  Good news for PC gamers seeking the latest tactical advantage: AMD’s new Radeon WattMan utility delivers full overclocking command and control of select AMD Radeon™ graphics cards. Gamers and power users seeking ultimate graphics performance and efficiency can use Radeon WattMan to help achieve higher graphics performance and frame rates, greater efficiency and power savings, cool and quiet operation, improved operational stability, and extended service life.

 

Based on gamer-acclaimed Radeon Software features, Radeon WattMan offers innovative new ways of controlling GPU voltage, graphics engine clocks, memory clocks, fan speed, temperature, and more. Comprehensive tuning features now include precise controls for overvoltage and per-state frequency curve for the GPU clock, enabling fine-tuning to achieve an optimal optimum playing experience for particular games or applications.

 

A new histogram displays and records GPU activity, clock speeds, temperature and fan speed, enabling users to visualize and understand how tuning parameters affect the performance of a particular game or application, and use that captured performance data for more precise configuration.

 

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First introduced in the initial Radeon Software Crimson Edition launch, Radeon WattMan includes a per-profile overclocking feature that allocates a dedicated overclocking profile for each detected game. Launching a detected game automatically applies a dedicated overclocking settings profile, with configuration settings reverting to user-selected global defaults upon closing the game.

 

Radeon WattMan replaces the current AMD OverDrive™ and its tab in the Radeon Settings software application, and is compatible with Radeon™ RX 400 Series GPUs. Radeon WattMan combines unprecedented graphics fine-tuning capabilities and customized performance-enhancing configuration profiles in the intuitive and user-friendly Radeon Settings interface in the Radeon Software Crimson Edition.

 

Note: AMD’s product warranty does not cover damages caused by overclocking, even when overclocking is enabled via AMD hardware and/or software.

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

The Björk Digital Exhibition and AMD working together on the Björk ‘NotGet’ video directed by Nick Thornton Jones and Warren du Preez

 

There is very little introduction needed for Björk. She is a singer and actress, but first and foremost, an artist. Art is the outlet to her imagination. We are provoked by it, inspired by it, and encouraged by it.

Bjork_PhotoCred_Santiago_Felipe.jpgBjörk’s ‘NotGet’ Digital Exhibition is a ‘first of its kind’ creative and technical partnership with AMD. It is a premium VR dive into an intimate performance of her most personal and emotionally swaying songs. The directors of Björk's first mixed reality feature Warren du Preez and Nick Thornton Jones were able to utilize the latest reality capture, digital animation, games engine and playback technologies and techniques, affording Björk the broadest creative palette to draw from in this amazing new medium.

 

This immersive and interactive experience is powered by Radeon™ R9 390 graphics, which  paired with AMD LiquidVR™ technology enables full sense of “presence” that seems every bit as real as the physical world.

 

“Radeon graphics processors and their creative capacity for exploring new elements and creative expression are a fantastic tool, rendering our collaboration and work in progress to date on NotGet with Björk that is opening up a whole new dimension in immersive storytelling and how we experience new things,” said directors Nick Thornton Jones and Warren du Preez. “Collaborating with Björk within the dynamic audio visual spectrum of rendering real time motion graphics/animation in 'true' game engine based VR has allowed us to really explore and experiment and define new boundaries within the medium together.”

 

Using the HTC Vive, visitors engage creatively with Björk’s digital manifestation and performance, moving freely around the scene and painting with neon lights to reinforce the song’s positive outcome. Interaction with her dynamic visual narratives provides a new dimension of experience to Björk’s unique and astounding creativity.

 

Björk’s ‘NotGet’ Digital Exhibition will be live at the Miraikan in Tokyo, Japan starting June 29. There will also be an opportunity to see Björk at future tour locations in London, Houston and Reykjavik this year.

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Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

Gaming like an eSports pro requires talent, ambition and of course plenty of practice, but you also need to have the right combination of hardware. In League of Legends, one moment of stuttering can be the difference between life and death, so gamer's need serious graphics power. But nobody wants to drag an elephant-sized PC to the LAN tournament; you also need something small, sleek, portable and capable to bring your best game.

 

Earlier this year, AMD joined with professional gaming team FNATIC as its official processor sponsor and to provide robust and slim hardware that its players can trust. But you don’t need to make the team to use the same great gear; gamer's can easily build a similar system to what FNATIC players count on in the eSports arena.

 

  Built with the high-performance AMD A10-7860K processor including capable Radeon™ R7 graphics for world class online gaming, the platform delivers incredibly smooth performance, offering up to 79 frames per second (average) at full HD 1080p resolution in some of the most popular online games like Counter Strike: Global Offensive, League of Legends and World of Tanks.

 

System configuration details below

 

With its quad-core CPU and powerful graphics combined on one efficient chip, the A10-7860K enables all of this power to fit in a tiny, attractive, and easy-to-transport case. AMD FreeSync™ technology also eliminates image tears and choppiness for the smooth game play needed for victory.

 

The A10-7860K features full DirectX® 12 and Vulkan™ supporting current titles, as well as next-generation game titles, and comes fully-featured with support for up to three displays in multi-monitor Eyefinity, Microsoft® Xbox Game™ streaming through Windows® 10, and high-resolution H.265 video playback and encoding acceleration. So whatever your gaming need, AMD has got you covered.

 

While we can’t help you improve your aim or give you cat-like reflexes, AMD can provide you with great performance thanks to high clock rates and built-in Radeon R7 graphics, ensuring a smooth, immersive experience in some of the most popular online and eSports games right out of the box. May you strike first and last.

 

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To learn more about AMD hardware and key features:

 

Jay Marsden is a PR Manager for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. 

 

 

 

Additional Information:

DirectX, Microsoft, Xbox One and Windows are trademarks or registered trademarks of Microsoft Corporation in the US and other jurisdictions. Vulkan and the Vulkan logo are trademarks of the Khronos Group Inc

FNATIC PTY LTD. All rights reserved.

 

System Configurations for E-Sports Gaming Performance:

* Low settings, 2XAA

** AMD Internal lab testing as of Jan. 25, 2016 on Microsoft Windows 10 using an AMD A10-7860K processor, 2x4GB of DDR3-2133 RAM, on an ASUS A88X-PRO motherboard using the Catalyst 16.1 Graphics Driver.

All games were run at Full HD 1080p with various detail settings. The system achieved 45fps avg. in DOTA2, 50fps avg. in Counter Strike: Global Offensive, and 79fps avg. in League of Legends. GV-26

YouTube is flooded with new game trailers, Reddit is abuzz with reactions, and it seems that every hour another press conference is kicking off live on Twitch to bring people more juicy gaming news than we can handle. Yes, E3 2016 is most definitely underway, and AMD and Alienware are in the mix in the big way.

 

Just a few minutes ago, AMD CEO Lisa Su took the stage at E3 to give the world of PC gaming what it was waiting for: a look at the full line-up of our next-generation Radeon™ RX Series graphics cards based on the revolutionary Polaris architecture.

 

These cards are going to transform PC gaming this summer, giving gamers enthusiast class performance and features for gamers at mainstream price points. The previously announced Radeon™ RX 480 graphics card, designed for incredibly smooth AAA gaming at 1440p resolution and set to be the most affordable solution for premium VR experiences starting at just $199 SEP for the Radeon RX 480 4GB version, is joined by the newly announced Radeon™ RX 470 graphics card, for unbelievable gaming at 1080p resolution, and the Radeon™ RX 460, a cool and efficient solution for the ultimate eSports experience. Check out the official press release for all the details here.

 

If that wasn’t enough, Lisa also showed off some of the insanely cool work that we’re doing in close collaboration with our technology partners.  That included a world-first sneak-peek of the upcoming Serious Sam VR experience from Croteam using AMD LiquidVR Technology, and some exciting new PC technology from Alienware, including the new Alienware VR Backpacki product concept featuring Radeon™ RX Series graphics.

 

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The VR backpack concept is a stunning new way to maximize the VR experience while minimizing cable clutter. As AMD works to democratize VR by making a premium VR experience available to millions of consumers, Alienware too has been exploring new ways of empowering consumers to enjoy VR. The backpack concept aims to squeeze in the ultra-efficient, high-performance Radeon™ RX Series graphics to give gamers the quality experience and sophisticated engineering they’ve come to expect from both companies.

 

Radeon™ graphics will also be powering Alienware’s entire next-generation line-up of gaming desktops, which were unveiled at E3 today. The forthcoming Radeon™ RX Series graphics processors will soon be a part of the lineup available on the Alienware Aurora, delivering exceptional gaming performance and VR capabilities typically reserved for larger systems in a sleek industrial design that maximizes cooling without sacrificing ergonomics. Engineered to support dual-graphics, and liquid-cooled, overclocked processors, the Alienware Aurora is every gamer’s dream.

 

Continuing its push into exciting new form factors, Radeon™ graphics will also drive the new Alienware Alpha, redefining the notion of desktop gaming by delivering extraordinary gaming performance in small form factor desktops that are ideal for the living room, and ultra-portable for toting around to LAN parties.

 

This June has already been an incredible month for PC gamers and we’re just halfway through. Follow along with AMD this E3 on Facebook and Twitter and stay tuned throughout the rest of the month as the excitement around the new Radeon™ RX Series graphics hits a fever pitch!

 

Ogi Brkic is the Sr Director of Product Management at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

Cautionary Statement

 

This blog contains forward-looking statements concerning Advanced Micro Devices, Inc. (“AMD”) including, among other things, the features, functionality, benefits, pricing, timing, expectations and availability of AMD Radeon™ RX series graphic cards, which are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are commonly identified by words such as "would," "may," "expects," "believes," "plans," "intends," "projects" and other terms with similar meaning. Investors are cautioned that the forward-looking statements in this document are based on current beliefs, assumptions and expectations, speak only as of the date of this document and involve risks and uncertainties that could cause actual results to differ materially from current expectations. Material factors that could cause actual results to differ materially from current expectations include, without limitation, the following: the possibility that Intel Corporation’s dominance of the microprocessor market and its aggressive business practices may limit AMD’s ability to compete effectively; AMD relies on GLOBALFOUNDRIES Inc. (GF) to manufacture all of its microprocessor and APU products and a certain portion of its GPU products, with limited exceptions. If GF is not able to satisfy AMD’s manufacturing requirements, its business could be adversely impacted; AMD relies on third parties to manufacture its products, and if they are unable to do so on a timely basis in sufficient quantities and using competitive technologies, AMD’s business could be materially adversely affected; failure to achieve expected manufacturing yields for AMD’s products could negatively impact its financial results; the success of AMD’s business is dependent upon its ability to introduce products on a timely basis with features and performance levels that provide value to its customers while supporting and coinciding with significant industry transitions; if AMD cannot generate sufficient revenue and operating cash flow or obtain external financing, it may face a cash shortfall and be unable to make all of its planned investments in research and development or other strategic investments; the loss of a significant customer may have a material adverse effect on AMD; global economic uncertainty may adversely impact AMD’s business and operating results; and the markets in which AMD’s products are sold are highly competitive; and uncertainties involving the ordering and shipment of AMD’s products could materially adversely affect it. Investors are urged to review in detail the risks and uncertainties in AMD’s Securities and Exchange Commission filings, including but not limited to AMD’s Quarterly Report on Form 10-Q for the quarter ended March 26, 2016.

 

iCurrently in product concept stage only and is subject to change. Images, mock-ups and demos of the VR Backpack are conceptual, not the actual product, and are for illustrative purposes only.

Since the year 2000, eSports has been an area of PC gaming which shows consistent, significant growth. A major part of this growth can be credited to organized teams, brands and celebrities whose fans can relate to and help drive the market forward. Now eSports is at a stage where teams and players are able to earn between 4 to 7 figure sums of money through prizes and sponsorships. Large events are attended by thousands with many more watching online and some events are even starting to be covered on traditional TV channels.

 

As eSports pushes the limits of what is achievable in technologies such as the CPU and GPU, AMD components must give players the clean and stable performance they need during those important tournament matches. The influence of new advances in technology helps shape both the competitive environment and the consumer audience who look to follow in the footsteps of their favorite teams.

 

So who are some of these gamers that go out globally and play at these events? We would like to start with introducing several of the most relevant e-sports team right now.

 

Fnatic

 

Squads for current games: League of Legends™, Dota® 2, Counter-Strike™: Global Offensive, Heroes of the Storm™.

Fnatic is one of the biggest brands in the world of eSports. They were founded in the UK in 2004 by Sam and Anne Mathews. Their League of Legends team holds the record for the most EU League Championship Series titles, having won five of the last six series. Their Counter-Strike team has been active since Fnatic’s inception and has been one of the top teams in the world since the switch to Counter-Strike™: Global Offensive, winning several major tournaments in 2015.

 

Fnatic also hosts an academy where aspiring gamers can follow their dreams of becoming professional players. They were awarded Team of the Year in both 2006 and 2009.

 

Counter Logic Gaming (CLG)

Squads for current games: League of Legends™, Halo 5™, Counter-Strike™: Global Offensive, Super Smash Bros™.

CLG was formed in North America in 2010 by two people, George "HotshotGG" Georgallidis and Alexander "Vodoo" Beutel to compete in League of Legends (LoL) tournaments. It is one of the oldest League of Legends teams, playing since the game was released by Riot Games back in 2009/2010. CLG has competed in the League of Legends Championship Series (LCS) since 2013 and were able to win the 2015 Summer Split of the Season. Winning the 2015 Summer Split earned them the chance to compete in the 2015 LoL World Championships where they unfortunately were knocked out during the group stages.

 

They have also become a multi-gaming team in recent years, picking up squads in Counter-Strike: Global Offensive, Halo and Super Smash Brothers. All are looking strong going into 2016 and this is one team to keep your eyes on.

 

SK Gaming

Squads for current games: League of Legends™, Counter-Strike™: Global Offensive, QuakeLive™, Hearthstone™, FIFA™, World of Warcraft™, Rocket League™.

 

Schroet Kommando (SK) is one of the longest running eSports teams, formed in Germany in 1997 as a Quake clan. A few years down the line in 2001, not only did they have a great Quake team but they merged a Counter-Strike squad and a news syndicate into the organization to create the successful SK Insider project. The SK Insider was paid premium service for the team where fans could download replays of games, configurations to play like their favorite players and talk to the SK Gaming players exclusively. In 2003, they signed a Swedish Counter-Strike team which had notable players such as Heaton, f0rest, and SpawN, and became one of the first teams to contract gamers professionally. SK was truly way ahead of everyone during that period.

 

Roll on a few years and SK has had success in Quake 4, FIFA, StarCraft 2, Warcraft 3. They are still going strong and currently have a competitive League of Legends team which recently was knocked out of the LCS. As the Spring season already has the teams set, SK Gaming will have to try to qualify again for the Summer Season. Their World of Warcraft squad recently won Blizzard’s own Blizzcon World Championships.

 

What is next for these teams?

With 2016 around the corner, Fnatic, SK Gaming and Counter Logic Gaming will look to build on 2015’s performance. Both SK Gaming and Counter Logic Gaming will be competing heavily with other well-known teams in eSports and aiming to become number 1 in the respected games they play.

 

AMD is a proud sponsor of the 2016 Fnatic League of Legends team. They are looking to repeat their success in the European LCS, despite welcoming several new players to the team. Fnatic’s 2016 Counter-Strike team is currently ranked #4 in the world by Gosugamers. You can follow Fnatic at - http://fnatic.com

 

For SK specifically, they want to get back into the main LoL league, the European LCS, a place they recently lost in a relegation battle. Also be sure to check out how their WoW champions perform during 2016 and to see if they can retain their title. You can catch all what they are all doing on their team page - http://www.sk-gaming.com/.

 

CLG looked strong during 2015 in the North American LCS, becoming number 1. Will they be able to hold onto it during the 2016 season? Elsewhere it could be a massive year for their Halo team as they try to qualify for the World Championships which already has a prize pool of $1.5 million dollars. That will likely rise thanks to crowdfunding. Keep up with what they are doing on their team page - http://www.clgaming.net/.

For eSports related marketing toolkits for our channel partners and other sales resources, visit the AMD Partner Hub at partner.amd.com.

Gerald Youngblood is the Director of Worldwide Channel Marketing & Communications for AMD and can be found tweeting at @GCYoungblood. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.